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Topic: Research

TheHunter
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Joined: 2018-06-27, 10:59
Posts: 75
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Posted at: 2018-06-28, 22:50

I thought a little bit about Research lab.You know how some buildings have higher tiers (enhancing).Well my idea is that player should first research that building upgrade before he can upgrade it.That will put some challenge into game and make it harder for players to upgrade mines that means they will either build another one or have to research upgrade to deep mine before they can upgrade it.Also this idea just came in my mind and im sorry if its bad.I love this game so much and i will try my best to give better ideas in future.I hope you like this one face-smile.png


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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2018-06-29, 08:00

Hi The Hunter,

the idea of a research lab is coming up from time to time, e.g. here face-smile.png


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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einstein13
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Joined: 2013-07-29, 00:01
Posts: 1118
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Location: Poland
Posted at: 2018-06-29, 10:05

The idea of research lab is partly in Widelands. How? You have to train workers (Barbarians & Empire) to work in some buildings. That is "tier" somehow. It is not perfect, but fits to the world.

Widelands is based on The Settlers II and partly Settlers I games. They don't have any laboratory idea and it doesn't fit well there.


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/
backup website files: http://kartezjusz.ddns.net/upload/widelands/

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