Interesting that we fix that at the same time
that might be no miracle as I was just going through all the discussion we had and searched for open points.
I fixed the recycling center differently. perhaps WorldSavior could explain why he changed it his way.
The reason is in the "commit message": https://code.launchpad.net/~widelands-dev/widelands/balancing-worldsavior/+merge/355158
Ok got it. Thanks. I will do it this way then.
I would vote for progressing the changes together in one branch.
If that makes things easier this would be better
Ok so I will incorporate your solutions in my branch manually. Ok?
Some more things about the balancing: What about reducing brewer experience to 10, like it's the case with barbarians?
And I've discovered that the Frisian soldier attributes are not like they are supposed to be. The person who implemented them seems to have miscalculated and Frisian elite-soldiers are too much disadvantaged against Atlantean and imperial ones. I guess that they are miscalculated because it has been forgotten to take the new weapon-values of those two tribes into account. It would be correct if the person who miscalculated finds better values (without damaging the balance of level-0-soldiers) or if the codebase would be changed in order to implemented the values which I have proposed once.
I will search for einsteins latest calulations and see what might be wrong.
Edit: And I think that the experience of smiths should also be reduced, for example to 11.
I will have a look into experience as well. Any special observations why you are proposing these values? I didn't notice any need for having the smith or the brewer reduced in experience. Changes to the experience levels are somewhat only very ultima ratio, as Nordfriese explained this is kind of the character of the tribe. So I would only vote for such a change if there is no other solution at all.