As to the replays gametime, I always found it confusing that it only shows the start time of the replay and not the length.
Yes, that's not optimal. (I thought you were talking about real time, not game time.)
Also he prepared simple lua script for getting fully promoted soldiers count. It is available here.
Will that influence the rules of the tournament?
No it definitly will not change any rule. It just eases the work of einstein as the fully promoted soldiers of each tribe are counted by the script if run from the debug console. If anybody wants to use this for personal counting feel free to do so. If you are running a build older than that when the frisians came in you need to delete (or comment out the frisian parts). Einsteins question I think was asking if anybody has any objection for him using the script instead of counting the soldiers by hand.
I didn't know that the script counts only soldiers in military buildings...
I never spot such situations. Why? The only bottleneck in my roads are around warehouses. All my (main) roads has length of 2 and have the same capacity/max traffic. So from math way, there is no possibility to add more wares than to deplete wares.
I do the same. Heck, I'm quite proud of my straight regular roads.
Lol. You can be proud indeed, lots of your settlements look magnificent. So you are not only a Widelands player, but also a street artist
- Replay the game with NO SHIPS at all. I believe that this is a solution of WorldSavior.
Possible that I developed and applied this solution once....
We just fixed a performance issue for seafaring maps, so I recommend that everybody who is using a current trunk to play the tournament should grab an update.
Launchpad-Noob question: Is there somewhere a comprehensive description of the changes?
As I told somewhere, build19 shows the exact minute if you save the game. Unfortunately some developer decided to destroy this feature in trunk.
For savegames, just select the savegame from the list, and you'll see the gametime in the right-hand panel.
Thanks for the hint, I'm going to check it out at the next opportunity
I didn't write precisely, sorry. In build19 you see the exact minute if you click on the "save"-button while you are in game (or in the replay). This feature isn't anymore in trunk. In trunk, you have to click on the save-button, save the game, and what then? Click on the save-button again, and click then on the saved game, I guess.
So the ingame clock would be even more helpful
“It's a threat to our planet to believe that someone else will save it.” - Robert Swan