Widelands works well as combat game and almost everyone plays it as a combat game.
Probably now you are right. Several years ago it was different. Probably only a few people (king_of_nowhere) knew how to make good soldiers as fast as possible. I guess that Tinker thinks about Widelands in an old way. I like that. I like to play Widelands as economy game. Also the main idea of the game was also economy, not war. War was rather side effect .
I have also some plans in development for upgrades to Atlantians workers and buildings.
Please don't force everyone to replace the official game with your mods.
I agree with WorldSavior here: we shouldn't change "hi-tech" tribe. They supposed to have all buildings done in the highest level. The don't enhance mines, weapon production and food-production buildings.