I did some tricks to make it work but I was able to use an orthographic camera for the rendering.
If you know any Python, can you adapt
innerBuilding.py to fix this?
With the current maximum zoom level the resolution of the headquarters needs to be roughly 512px. But boy does it look nice! So the resolution of the current images needs to be roughly quadrupled, which will increase disk space eightfold, if I did my maths right.
We will need spritemaps to reduce the size
The algorithm is still buggy though.
MipMaps would also be good, but we haven't even started on those.
I'll do some more tests and report back with some more images soon. Are the Buildings of the Atlanteans place- holders? Some of the larger buildings look kind of bland compared to the other races. Is there a developed de- sign concept for them? I would expect sort of a mixture of Babylonian and Egyptian architecture with a lot of gardens, waterfalls and the occasional crystal.
We have lost our Elder of Graphics, so I have no idea. Feel free to differentiate them ore as you see fit. They are completely fantasy, so anything that is consistent and looks good is OK.
I couldn't find a file where I could change the scaling of the building overlay images. If there is none please provide one in future builds
I have opened a bug report: https://bugs.launchpad.net/widelands/+bug/1732109
Terrain resolution needs to be 256px to match the current zoom level. The game refuses to load a level with a tileset larger than 64px. I'll report back with that topic once I have some replacements ready.
I have opened a bug report: https://bugs.launchpad.net/widelands/+bug/1732105
The hotspot defined in the init.lua files corresponds to the scaled image, which makes it hard to set it correctly for scaled images. It would prevent a lot of fiddeling in the future to divide the hotspot by the scale internally, I assume.
I have opened a bug report: https://bugs.launchpad.net/widelands/+bug/1732106
Thank you for your hard work and dedication Kind regards Hendrik
Thank you for working on this!