I uploaded a new revision now. It contains some changes to the 2nd scenario and (I think) fixes all the issues hessenfarmer reported.
The flag animation has been slowed slightly. I think it´s no longer too fast, but I find it rather too slow if fps is lowered further.
The ship now has player color only on the triangular sails, and the highest sail on each mast. The sails are rolled in when idle. The fps is set to 10, which no longer causes problems. Strange…
The worker´s animation now starts while he´s sitting, so it doesn´t look like he falls over any more when switching from walking to idle. He pushes himself up with the right arm in an asymmetrical movement, which looks more natural (unless you zoom in too far…). I also added joints at the elbows and knees so he isn´t so stiff.
For the buildings, how about using window frames and/or doors for player color?
Are you a mind-reader? It´s exactly what I had planned
By the way – the workers animation is rendered with an image size of 400×400 (with some unused space around the edges) and scale=6 specified in the lua file. Is there any way to pass a scale parameter to add_walking_animations() ? I´ll need this when I start working on the walk_ and walkload_ animations…