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Topic: Changing aspects of the zoom

WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 308
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Location: Saxony, Djermany
Posted at: 2017-06-13, 01:56

I would like to suggest that building names and building informations (keys s and c ) don't vanish so early if you are zooming out. The fact that they do so make the zooming function a little bit pointless, I see a waste of potential here...

The soldier icons vanish much later, that's not so bad, but here it would be better if they would vanish later, too.

Maybe be it would be good if all the stuff wouldn't vanish at all...


*insert phrase about the necessity of saving the world here*

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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 1096
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One Elder of Players
Location: Germany
Posted at: 2017-06-13, 08:10

WorldSavior wrote:

I would like to suggest that building names and building informations (keys s and c ) don't vanish so early if you are zooming out.

+1

The soldier icons vanish much later, that's not so bad, but here it would be better if they would vanish later, too.

This fits for me.


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 1996
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Location: RenderedRect
Posted at: 2017-06-13, 10:23

I'll see what I can do on the uncluttering soldier stats branch


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 1996
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Location: RenderedRect
Posted at: 2017-06-13, 13:21

Done.

Commit message:

Do not switch off census text or soldier levels when zooming out. Only switch off statistics when they don't fit any more. Completely switch off all census, statistics and soldier levels while mapview is transitioning via minimap or script. Fixed text positioning.

Edited: 2017-06-13, 13:21
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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 308
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Location: Saxony, Djermany
Posted at: 2017-06-13, 14:59

Nice face-smile.png


*insert phrase about the necessity of saving the world here*

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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 308
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Location: Saxony, Djermany
Posted at: 2017-06-25, 21:56

One more suggestion: Making the new animations - which happen if you change the location on the minimap - optional. I would appreciate it if this could be choosen in the game. I don't really like those animations. They cost you too much time if you are attacked on several fronts - you can loose military buildings because of those animations - or if you are checking all buildings of a certain type, which should be fast...

And as someone who doesn't care a lot about graphics, I think that the animations don't have a big benefit face-wink.png


*insert phrase about the necessity of saving the world here*

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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 154
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Posted at: 2017-06-26, 06:48

WorldSavior wrote:

One more suggestion: Making the new animations - which happen if you change the location on the minimap - optional. I would appreciate it if this could be choosen in the game. I don't really like those animations. They cost you too much time if you are attacked on several fronts - you can loose military buildings because of those animations - or if you are checking all buildings of a certain type, which should be fast...

+1

And as someone who doesn't care a lot about graphics, I think that the animations don't have a big benefit face-wink.png

I do care about graphics, and I don´t like the animations either face-wink.png


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 1996
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Location: RenderedRect
Posted at: 2017-06-26, 09:41

We had been discussing this in a bug and there was no consensus - now we have consensus to remove this feature.


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 308
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Location: Saxony, Djermany
Posted at: 2017-06-27, 13:43

It's interesting that my opinion doesn't affect the consensus face-tongue.png


*insert phrase about the necessity of saving the world here*

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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 1996
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Location: RenderedRect
Posted at: 2017-06-27, 19:48

How is that? You want it gone as well.


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