Hi, I'm running the latest version packaged for arch linux - build-19 (Release) - Calvisson map. Constructing a new port, the game crashes when it reaches 100%. Below is the output to the terminal. The crash is repeatable and I have saved the game just before the crash. What more can I do to heip??
Reading Building Data ... took 29ms Reading Flagdata Data ... took 3ms Reading Roaddata Data ... took 55ms Reading Buildingdata Data ... took 11ms Second and third phase loading Map Objects ... took 30ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 88ms Reading Player Message Data ... took 32ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 5ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Calvisson' took 432ms Game: read_complete took: 432ms Game: Reading Player Economies Info ... took 5ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 8ms Game: Parsing messages ... took 2ms Game: Reading Interactive Player Data ... took 2ms GameLoader::load() took 582ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 2 ComputerPlayer(3): initializing as type 2 ComputerPlayer(4): initializing as type 2 SoundHandler: loaded song "music/ingame_21.ogg" Message: adding warehouse for player 1 at (74, 67) Attempting to setup port without neighboring water (coords: 74x 67). Segmentation fault (core dumped)