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Topic: Shortfalls and workarounds

einstein13
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Joined: 2013-07-29, 00:01
Posts: 1029
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One Elder of Players
Location: Poland
Posted at: 2016-11-04, 08:42

I think that current way: forum + launchpad cause less problems than in game bugtracker.

But the (general) idea is good. Maybe there is a way of improving it? But I guess that it would need more complex solution... I can imagine part of the server where you have bugtracker with open API for Widelands game. It means that we would have another copy of launchpad/ github here. Ok. It is possible, but is it worth it? I guess that there were more arguments for launchpad than for making a bugtracker here.


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/

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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 2811
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Location: RenderedRect
Posted at: 2016-11-04, 09:47

An important step would be to make links clickable so they will open in a browser, so people can reach our websites from the About tab with a simple click. For that, we need to finish the new font renderer first. It will be a long road.


Busy indexing nil values

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trimard
Joined: 2009-03-05, 22:40
Posts: 122
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At home in WL-forums
Location: Paris
Posted at: 2016-11-05, 21:56

GunChleoc wrote:

What happens if we should decide to move our code and bug tracker somewhere else, e.g. to GitHub?

Wait, this is at plan? face-tongue.png From SVN to git?


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 2811
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Posted at: 2016-11-05, 23:10

Actually, from Bazaar to Git - Bazaar already does everything we need, but Github has some nice features that Launchpad hasn't. SirVer wrote a bot that does some useful stuff for us at Launchpad, e.g. to create the AppVeyor builds, but it's all looped through Github in order to work.


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