That would also be a solution. In Build 19, there is a new feature: "Enable or disable sounds of messages", but if you also disable sounds, messages are always silent.
I think that's for chat messages only.
I checked that for you. It's for all messages.
10.: And I miss another feature in the message-system: In build 18, you could quickly delete all messages by "invert selection"+delete, in build19, this feature got lost...
I asked at the time and nobody seemed to be using it, but I'm working on a replacement feature using standard key combinations: https://code.launchpad.net/~widelands-dev/widelands/table_multiselect/+merge/312747
Very good! That would be even better than "invert selection"
Since some time I wondered if we should not add a new check-entry "Allow for annoying game content" to the Program Options. This could hold e.g. the "Mimba" shouting, the new chain-saw (ATL) and the Stag mooing.
I like that idea, but I prefer the idea of kaputtnik, but maybe those ideas could be still combined And of course, the default option for "annoying game content" should be "off"
But what do you mean with "Chainsaw"? I just know normal saws of atlanteans which are not that annoying (my opinion), and not new in this build...
IMHO it would be better to categorize the sounds and then add such option for each category:
- Play Musik
- Play animal sounds
- Play working sounds
- Play spoken sounds #this is currently "timber" for felling trees, the only spoken sound at the moment
- Disable all sounds #would also disable sound for messages, which is otherwise always on
Yes, that's nice.
But i think this is only worth the work if there is general consensus that some sounds are disturbing or the disturbing things couldn't be handled with the currently sound settings.
Hm... From my point of view, annoying sounds are a big problem for increasing the number of people who actually play widelands, so maybe it's not a question of consensus, but of majority
My wx actually called the whole game "timba"
See the problem? Very dominant sound
I want to recommend levelling out the different sounds.
Another good and practical suggestion is the aforementioned grouping of sounds and the introduction of more volume faders.