Topic: News about AI
PkK |
Posted at: 2017-06-26, 18:30
I did a clean cheackout and compiled. Now I see the AI expand properly. Philipp Top Quote |
PkK |
Posted at: 2017-06-26, 18:35
Despite doing a clean checkout and compiling that one I again see the assertion failure on savegame load:
This is with a game both saved and loaded in revision #8164. I do not get the failure when I just start a game, save and load. But I do get it when I load savegames where the game has progressed a bit. Both manual saves and autosaves are affected. Philipp Top Quote |
Tibor Topic Opener |
Posted at: 2017-06-26, 20:02
Oh, you are right. I was not able to invoke this, but now I see the problem. It happened sometimes when there were mines during save/load. I removed the line completely and will push new version today bit later. Thank you for reporting.. Top Quote |
PkK |
Posted at: 2017-06-26, 20:21
Also in a second rev 8164 game I started, my vineyards do not get workers, even though there are baskets in the HQ. I didn't see this problem in the earlier rev 8164 game today. Philipp Top Quote |
Tibor Topic Opener |
Posted at: 2017-06-26, 20:29
But I think this has nothing with AI. Creation of workers is not AI's responsibility. Top Quote |
GunChleoc |
Posted at: 2017-06-26, 20:31
The only AI reason for that that I can think of is a missing road. @Tibor: I played with the branch today too. Best make a backup copy, use Edited: 2017-06-26, 20:34
Busy indexing nil values Top Quote |
Tibor Topic Opener |
Posted at: 2017-06-26, 20:44
@Gun I dont understand what problem do you mean... F.e. I will commit and push new revision in few minutes. Should I do the the above steps afterwards? Top Quote |
GunChleoc |
Posted at: 2017-06-27, 08:32
No, before pushing. Pushing will tell you that the branches have gone out of sync, unless you pulled my changes before you committed anything. Busy indexing nil values Top Quote |
WorldSavior |
Posted at: 2017-06-27, 12:18
Vineyard-workers need not only a basket, but also a shovel. I don't know what happens if both tools are in different warehouses. Wanted to save the world, then I got widetracked Top Quote |
PkK |
Posted at: 2017-06-27, 15:07
Ah, I didn't know that; I guess it was the problem, since AFAIR I built some foresters early, but the toolsmith rather late (can't load to check due to the mine savegame bug). Philipp Top Quote |