I am inquiring those who know the code about how exactly fish mechanics work. When you set the number of fish in the editor, does that represent the initial amount of fish in that water tile, or the maximum amount? if you place a fish breeder next to it, will it keep adding fish to the water until you reach a certain amount set in the code, or it will only put new fish in the water to replenish those taken from the starting value?
I ask because I'm making a desert map where the only water is in a few oasis. Oasis are not known for abundance of fish, and so I wanted to force the atlantean player to start breeding the fishes before he can make a fishery. That, however, will only work if more fish can be added after the initial amount. I'd like to keep with the "barren desert with scant resources" theme, butI don't want to accidentally make the map unplayable for one tribe. If I set the water to have exactly 1 fish, then the first fisher that takes it leaves the pool with 0 fishes, and the fish breedercan't work anymore. Speaking of that, do the fish breeder still need at least one fish to replenish a tile? or was some kind of fish reproduction/migration mechanic implemented after build 18?
Thanks to wheover knows it.
If nobody knows, I can find it out by playtesting, but it takes much more time than just asking in the forum.