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Topic: New building graphics

GunChleoc
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Posted at: 2016-01-23, 10:51

I have had a look at it in-game. We want this to be a medium size building, but the graphic only fits for a big building. Could you please resize it? You can take the Dungeon as a template to see how much space you have.

The ground also needs a texture, otherwise the road will show beneath the building.


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DragonAtma
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Posted at: 2016-01-23, 14:34

Okay, try these:

https://www.mediafire.com/?soa3mn53y93b7a4
https://www.mediafire.com/?nk4vlmyzj7k4psw

Edited: 2016-01-23, 14:35

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GunChleoc
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Posted at: 2016-01-23, 15:13

Screenshot face-smile.png

AtlanteanBarracks

The road doesn't match 100%, but I guess that's just a matter of shifting the building a bit.

I think the player color looks a bit ragged at the edge.


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DragonAtma
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Posted at: 2016-01-23, 16:13

I'm not a professional artist; I'm just a guy who likes Widelands.

I can try to fix those, but I can't guarantee perfect results.


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GunChleoc
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Posted at: 2016-01-23, 17:21

I think making the player color mask a bit smaller should do the trick. Don't worry about the road, I will take care of that.

You are doing a good job face-smile.png


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king_of_nowhere
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Posted at: 2016-01-23, 20:46

i preferred the version without ground texture. How would that green park look on winter terrain?

also, I don't think it fits with a recruiting center. I expecta large courtyard where the recruits are assembled, trees in it do not fit with the theme.


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DragonAtma
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Posted at: 2016-01-23, 21:58

I considered not including grass there, but it looked too monotonous, plus it somewhat blended in with the walls. Even now, I considered spicing up the center of the non-grass portion a bit, but decided against it.


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GunChleoc
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Posted at: 2016-01-24, 09:13

How about making the ground look like gravel or mud?


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DragonAtma
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Posted at: 2016-01-24, 18:35

I can try one of those, even though it feels more like the type of ground you'd see for the barbarians.

In any case, right now I'm dealing with winter storm Jonas (I'm in the NY area), so things may be delayed a bit. Two feet (60 cm) of snow is not fun.


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GunChleoc
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Posted at: 2016-01-24, 19:25

Ouch! Hope the weather gets better for you soon.

I have another idea for the ground - maybe we can create a flagstone effect, inspired by the busy road texture. We need to make sure that it doesn't visually overload the graphics though.

So, we would have flagstones or a flagstone/gravel combination for the Atlanteans, gravel for the Empire and mud for the Barbarians.

Edited: 2016-01-24, 19:26

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