I'll continue commenting in this thread to have all discussion in one place:
The percentages are the chance that the tree will grow. They are the actual calculation results from the engine.
My definition of "grow" is: A tree of the first state (sapling) exists. With the given probability, it will become "old" (and thus fellable) before it dies. Is this correct?
- Can we get rid of the "(Old)" part? It should be clear that we only care for fellable trees.
We will need to change the descnames of the trees. Each tree is actually 4 different immovables, e.g.
We would need to rename "Alder (Old)" to "Alder" etc.
And then there can also be a falling tree which has no descname.
Wouldn't it be easier to name the trees to "Alder" .. " " .. "%s" etc? This way, we would not have to translate 4 * number_of_trees, but only 4 + number_of_trees different strings. Or is this dependency needed for some languages? If we had the name of the tree (without attribute), it could easily be used. Renaming the immovable is bad because in the immovable menu, you still can see all of them.
"Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg