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Topic: Flood Tool:

king_of_nowhere
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Joined: 2014-09-15, 18:35
Posts: 1127
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Posted at: 2015-12-05, 02:35

staustelladam wrote:

To be honest I would hazard a guess that most people have a favourite "start" terrain for all maps, and that would either be meadow of some sort, water or plains. I can't imagine that most people would want to choose different start terrains each time.

Not really. So far, I built 6 maps, 3 of which i haven't uploaded yet. And I always used different base terrain. Respectively, one type of desert, another type of desert, mountain meadow, winter water, desert water 2x (but if I could rebuild one map I'd make it summer water). In 3 of the maps I didn't change all the map to the base terrain because there wasn't such a high prevalence, but it could have saved a bit of time. Anyway I don't see why the program should restrict my choice, especially when it doesn't seem any easier. I suppose letting one pick among all exhisting terrains should actually be easier than letting one pick among all terrains minus some.


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GunChleoc
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Joined: 2013-10-07, 15:56
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Location: RenderedRect
Posted at: 2015-12-05, 10:11

OK, all terrains it is then. The question now is, do we want multiple tabs, or do we just keep the long list?

We could also have a "Remember this terrain" button, or have the editor just always remember which terrain you picked last time when you created a new map and then preselect it from the list.


Busy indexing nil values

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einstein13
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Joined: 2013-07-29, 00:01
Posts: 998
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Location: Poland
Posted at: 2015-12-05, 11:01

I prefer multiple tabs face-smile.png (let's wait for other votes!)


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/

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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 1481
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Location: Germany
Posted at: 2015-12-05, 12:26

If all types of terrains is wanted, then we should use the same tabs as they are in editor (sorted by biome) face-smile.png


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staustelladam
Joined: 2011-11-24, 22:33
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Posted at: 2015-12-09, 14:26

I'm easy, but feel that a "remember this selection for next time" tag is important.


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king_of_nowhere
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Joined: 2014-09-15, 18:35
Posts: 1127
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Posted at: 2015-12-09, 14:41

staustelladam wrote:

I'm easy, but feel that a "remember this selection for next time" tag is important.

why so? once the function to initialize the map is implemented, it would take 5 seconds to change all the terrain to the desired one. 10, tops. once every time you start a map. and only if yoou want to use the same base terrain of the previous one. coding it would take more time than it could ever posisbly save.


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