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Topic: Tune inspired by Widelands

NonServiam
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Joined: 2015-07-26, 00:51
Posts: 33
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Pry about Widelands
Posted at: 2015-07-26, 01:01

I was playing the first Atlanteans' scenario and this tune came into my head:-

Soundcloud link: https://soundcloud.com/iwillnotserve/rising-waters Ogg file: http://www.mediafire.com/listen/ofqrbmbx3t3dlf6/Rising_waters.ogg

It's not long or complicated but you're welcome to use it if you feel it's suitable. Gratis and libre (made with LMMS in Linux), CC-BY-SA, credit Stuart Marshall.


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 2623
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One Elder of Players
Location: RenderedRect
Posted at: 2015-07-26, 09:21

If might be nice to switch to this tune when the water starts rising. I don't know if our current engine allows this though.


Busy indexing nil values

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SirVer
Joined: 2009-02-19, 15:18
Posts: 1438
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One Elder of Players
Location: Germany - Munich
Posted at: 2015-07-27, 09:33

I find the tune too hectic and disharmonic (with the flute) to be a good backing track for Widelands. Even when the water is rising, it is still a slow and relaixing game.

Also, the player will not know that this song is called Water rising - so they will not get the message :).

Our engine does not support switching music from Lua. There is nothing stopping us adding that though.


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