This should give us a Windows build with the new values in a few hours
Here's the new probabilities - I will only list the first few trees:
- the two ashes terrains look similar and have the same name, but one has HGP of 67%, the other has 34%; they were intended to have 50-60% HGP. Solution: raise ashes 2 humidity from 0.1 to 0.13.
|Green Umbrella Tree||13.8|
- hard ground 2 and 4 only have HGP around 70%, when they are intended as main fertile terrain. Solution: modify the red umbrella tree, that lacks a good habitat anyway, with the following preferred values: 90 0.15 0.8, pickiness 0.8. Possible problem: make sure it doesn't grow over 50% in ashes 1.
This is Hard Ground 2:
|Red Umbrella Tree||82.3|
|Dark Mushroom Tree||72.6|
|Green Mushroom Tree||56.6|
- igneous rock, as the sterile buildable terrain of wasteland, has HGP of 10%, against a 5% of similar terrains of other biomes (desert 4, barren steppe, snow). Solution: lower fertility from 0.25 to 0.2.
- meadow 3 has HGP of only 55% despite being a main fertile terrain. Solution: modify the maple tree, that has few good habitats anyway, reducing its preferred humidity from 0.7 to 0.55
Summer Mountain Meadow
- summer mountain meadow has a HGP of 95% when it was targeted for 70%. Proposed solution: lower temperature from 85 to 75. It will also encourage coniferous trees, we want it to look like a subalpine environment. Possible problem: make sure spruce doesn't grow over 70% on it, we don't want coniferous to completely take over.
- tundra 00 has HGP just a bit too low for a main terrain. Proposed solution: raise temperature from 45 to 50. Take care: unlike other terrains, where their place in the help is determined by the alphabetical order, tundra 00 comes after the other tundras, even if it is first in the terrain tool; it is the whiter ones of the three tundras.
Once the Windows build is finished, you could play with the values directly - you will only need to restart the editor to get the new values.
Terrains are in
Trees are in
ETA: AppVeyor builds are ready.