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Topic: Shipyard stuck at 50%

SandJ
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Joined: 2015-05-08, 22:46
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Posted at: 2015-05-08, 22:49

Why might a shipyard stick at 50%?

I am playing version 18 on Linux. I am playing as Empire. I have built ports and a shipyard. The shipyard is complete and fully stocked and has a shipwright. But the building says 50%.

Any ideas?


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SandJ
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Posted at: 2015-05-10, 18:42

It is displaying 50% as if it is 50% of the way toward building a boat.

Is there a guide to using ports, shipyards and ships?


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GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2015-05-10, 18:46

If it is fully stocked and has a shipwright, I don't know what the problem is.

Can you give us a savegame, and tell us which Widelands version you are using?


Busy indexing nil values

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SandJ
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Posted at: 2015-05-10, 20:43

Sorted it!

I had built roads right round it. I deleted one, and the shipwright came out and started building the boat.

Sadly, I've already killed my opponents, so I can't use against them in any way, but at least I will soon have a boat.

Now all I need to do, is work out what to do with it.


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wl-zocker

Joined: 2011-12-30, 17:37
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Posted at: 2015-05-10, 21:40

In the unofficial development build, there is a seafaring tutorial. Maybe you want to try it out.


"Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg

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GunChleoc
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Posted at: 2015-05-11, 08:55

You need a port and to start an expedition in it. Then you can use your ship to look for another port space.


Busy indexing nil values

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