Latest Posts

Topic: Is it normal that a stopped building will lose the resources?

king_of_nowhere
Avatar
Topic Opener
Joined: 2014-09-15, 18:35
Posts: 1668
Ranking
One Elder of Players
Posted at: 2015-04-10, 23:19

I noticed this behavior a few months ago, but I could never be bothered to investigate into it until now. When a building is producing something, first it consumes the input resources, and then after a while it gives the product. I noticed that if you stop it after it consumed the resources, but before the product is made, it won't give anything, but the resources are still lost. at least, there's a window of several seconds when the resources are just lost. Was quite annoying, as my micromanaging strategy requires stopping the weapon smiths frequently, and I lost a heavy double trident that way.

But the main reason it bothers me is pshycological: that's the one single thing where the old settlers2 is better than widelands. in s2, if you stopped a building it would still complete the working cycle and give you the product. And I think the game is supposed to work that way. I seem to remember it working that way in base 18, but not in the trunk versions (at least not in 7428)


Top Quote
GunChleoc
Avatar
Joined: 2013-10-07, 15:56
Posts: 3324
Ranking
One Elder of Players
Location: RenderedRect
Posted at: 2015-04-11, 10:27

This definitely should be investigated.

https://bugs.launchpad.net/widelands/+bug/1442869


Busy indexing nil values

Top Quote