Latest Posts

Topic: [Buildings] Blackroot field

DragonAtma
Avatar
Joined: 2014-09-14, 01:54
Posts: 254
Ranking
Tribe Member
Posted at: 2015-01-24, 00:39

Aha! That looks good.


Top Quote
GunChleoc
Avatar
Joined: 2013-10-07, 15:56
Posts: 2809
Ranking
One Elder of Players
Location: RenderedRect
Posted at: 2015-01-24, 11:31

fraang wrote:

I have made the outline much thinner now. What do you think?

+1


Busy indexing nil values

Top Quote
chuckw
Avatar
Joined: 2010-03-15, 16:23
Posts: 945
Ranking
One Elder of Players
Location: New York - USA
Posted at: 2015-01-24, 19:51

+1


I see little people.

Top Quote
fraang
Joined: 2010-02-15, 13:13
Posts: 226
Ranking
Widelands-Forum-Junkie
Posted at: 2015-01-25, 12:06

Here is the OGA upload of the idle and menu pic incl. the blend file:

http://opengameart.org/content/blackroot-idle-and-menu


Top Quote
chuckw
Avatar
Joined: 2010-03-15, 16:23
Posts: 945
Ranking
One Elder of Players
Location: New York - USA
Posted at: 2015-01-26, 13:57

fraang wrote:

Here is the OGA upload of the idle and menu pic incl. the blend file:

http://opengameart.org/content/blackroot-idle-and-menu

Thanks for your work on this, fraang. I have the files now and will arrange to push them to the trunk within the next 24 hours. (Busy day.) face-smile.png

Thanks again. Great work!


I see little people.

Top Quote
chuckw
Avatar
Joined: 2010-03-15, 16:23
Posts: 945
Ranking
One Elder of Players
Location: New York - USA
Posted at: 2015-01-26, 18:08

The new blackroot graphics have been pushed in r-7372.


I see little people.

Top Quote