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Topic: Help compiling on FC11 x64?

lendrick

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Joined: 2009-04-22, 19:21
Posts: 3
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Just found this site
Posted at: 2009-07-28, 18:03

Greets!

I'm having some issues compiling the game from source on 64-bit Fedora 11. I'm trying to include the output from 'make', but I'm not sure how to format it in a readable way. Ultimately, the problem I'm running into is that it doesn't believe SDL_gfx is installed, when in fact it is:

[bart@localhost widelands-b13]$ rpm -qa |grep -i SDL_gfx

SDL_gfx-2.0.17-2.fc11.x86_64

Any thoughts?

Thanks!

Bart

http://opengameart.org

Edited: 2009-07-28, 18:04

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ChemBro

Joined: 2009-05-30, 12:09
Posts: 59
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Likes to be here
Posted at: 2009-07-28, 18:17

make? Don't you build widelands with "scons"? (like: "scons build=release")

And I think, widelands needs the dev-packages of sdl-something.


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