Topic: Unchain Geologists!
mxb2001 Topic Opener |
Posted at: 2019-06-16, 02:06
Use them from a flag without a road connection. Why would they need a road to get to the exploration start spot anyways? They're at home roaming the trackless mountains after all. -- |
king_of_nowhere |
Posted at: 2019-06-16, 04:45
it has to do with the way the game is coded. you send a request for a geologist, the flag checks on the local economy and asks for a geologist to be sent. doing differently would be quite complicated proogramming-wise, I think Top Quote |
kaputtnik |
Posted at: 2019-06-16, 11:01
Roads are the main components (and concept) of widelands. Nothing will work without a road, so why should a geologist be an exception? Fight simulator for Widelands: |
mxb2001 Topic Opener |
Posted at: 2019-06-17, 17:03
The reason for my idea is because roads and flags block the geo's. Could they instead be made to search where roads and flags are? -- |
king_of_nowhere |
Posted at: 2019-06-17, 17:28
That's actuallly a good point. In settlers2, the geologist used to search on roads too. and I think it was also done in older versions of widelands. Just letting the geologist plant signs on roads should be enough. Top Quote |