Topic: campaigns are needlessly restrictive
WorldSavior |
Posted at: 2019-05-13, 21:34
What about the graphics which are used in the lobby? Green = even road, easy to walk on - yellow = steep road, harder to walk on - red = very steep road, very hard to walk on The lobby gets new graphics for this anyway, doesn't it? Maybe it should.
Wow, many new missions Have fun then Wanted to save the world, then I got widetracked Top Quote |
king_of_nowhere Topic Opener |
Posted at: 2019-05-14, 01:02
well, there are four tutorials, and the first two campaigns are marked as easier. If a new player who knows nothing of the game skips all the tutorials, skip the easy missions and tries immediately on the hard part, he deserves to get burned by the way, I just made empire missions 3 and 4 (didn't want to try the new missions before the official build), and I really like them. they are hard enough to be interesting, but easy enough that they should be doable by most people. they tell an interesting story. congrats to the designers Edited: 2019-05-14, 01:02
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hessenfarmer |
Posted at: 2019-05-14, 07:07
that is a very darwinistic view I think
Thanks for the flowers. But we always like people to test things before a release. So next time please feel encouraged to test any new mission before hand. There had been several testers been involved in making the missions better and more stable against alternative gameplay. Edited: 2019-05-14, 07:09
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king_of_nowhere Topic Opener |
Posted at: 2019-05-15, 02:45
since we're on topic, is there any specific reason to not let the player build a recicling center in the first frisian mission? it's the only building missing Top Quote |
hessenfarmer |
Posted at: 2019-05-15, 08:47
Yes there is a reason see https://wl.widelands.org/forum/topic/4327/?page=1#post-26116 and it is not the only building not buildable I believe the aqua farm is first introduced in frisians 2 as well Top Quote |