Topic: improve area conflicts visu
GunChleoc |
Posted at: 2019-04-26, 07:27
I have created a bug report: https://bugs.launchpad.net/widelands/+bug/1826504 Busy indexing nil values Top Quote |
Tribal-Chief |
Posted at: 2019-04-26, 09:47
Could this code help the AI as well? Curently the AI uses a hint, needs space, when building a space consumer like a farm. It then often covers the area with trees when a forester is built. (I much prefer forrester to ranger, more accurate description.) Top Quote |
Nordfriese |
Posted at: 2019-04-26, 12:47
Should only "direct" overlaps be indicated or also where the new workarea will overlap with the workarea of the enhancement of an existing building? I would suggest that the latter is also shown, but in a different colour.
No, this code part is only for visualization. AI has no access to it as far as I know (but it already can get the information anyway by checking for nearby buildings that have workareas). Edited: 2019-04-26, 13:01
Top Quote |
hessenfarmer |
Posted at: 2019-04-26, 13:43
The AI code does have routines to separate space consumers from each other. However this information needs some weighing factors which are developed by AI Training. Top Quote |