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Topic: Frisian roads

kaputtnik
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Posted at: 2019-03-28, 08:23

I have tried to create new roads for the frisians. Normal roads got a sandy coloring. The busy road are now colored like the bricks of big houses:

new_roads

Old style:

old roads

What do you think?


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fraang

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Posted at: 2019-03-28, 09:44

I generally like the new roads: +1, but have suggestions:

  • 1) The not busy roads have a greenish outline which I think should be more of a darker brown to better fit into but be visible enough on different terrains.
  • 2) The "tracks" on the busy road should be darker so they don't look like "rails".

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WorldSavior
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Posted at: 2019-03-28, 11:11

I prefer the old roads, they are straight and their nodes are visible. And somehow I prefer the salmonish color (and the blue as well) over the grey, because grey is rather boring.

Edit: By the way, Frisian bricks are not grey. They are full of red...

Edited: 2019-03-28, 11:30

Wanted to save the world, then I got widetracked

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Nordfriese
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Posted at: 2019-03-28, 14:40

The new normal road looks nice, but too curved IMHO. It should be straighter, perhaps not completely, but more than this. I agree that the busy road should have darker edges if you make the middle darker.


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kaputtnik
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Posted at: 2019-04-02, 19:20

New attempt regarding your comments:

new_roads

The normal roads looks a bit boring, although i have made two different ones. One has some transparent areas, so the terrain is shining through, best to see on green and yellow terrains.


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Nordfriese
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Posted at: 2019-04-02, 22:54

The new normal roads are great face-smile.png

Could you make the busy roads shorter, so they don´t overlap that much at the ends?


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kaputtnik
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Posted at: 2019-04-03, 08:31

face-smile.png

Done:

new_roads


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Nordfriese
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Posted at: 2019-04-03, 09:46

Perfect face-smile.png


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fraang

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Posted at: 2019-04-03, 13:22

Perfect! face-grin.png

EDIT: Just to clarify: the new roads come with build 21, right?

Edited: 2019-04-03, 16:59

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GunChleoc
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Posted at: 2019-04-03, 17:42

Yes, Build 21.


Busy indexing nil values

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