Topic: Before enhancing a building, it should per default destore (decrease the stored wares to zero) all components and then start to demolish/rebuild the building.
TuStudent Topic Opener |
Posted at: 2019-03-05, 23:42
Before enhancing a building, it should per default destore (decrease the stored wares to zero) all components and then start to demolish/rebuild the building. It is anoying before enhancing a building click several times on decrese the number of stored wares, therefore it should be done automatically. If the lager/enhanced building needs the same wares it would be even greater if the new building is created with some options how many wares will be insinde after finishing. Top Quote |
king_of_nowhere |
Posted at: 2019-03-05, 23:51
yes, you are not the first one to notice that this would be a nice implementation to simplify micromanagement. unfortunately, coding it appears to be non-trivial, and we can only wait and hope someone codes it. unless you know how to program, in which case youu could do it yourself Top Quote |
kaputtnik |
Posted at: 2019-03-06, 08:40
See this bug Fight simulator for Widelands: |
TuStudent Topic Opener |
Posted at: 2019-03-06, 18:53
What about adding one button to decrease all wares to zero? Is that also difficult to code? Then I only have to press one button (for each building) instead of several buttons several times (for each building). Top Quote |
Nordfriese |
Posted at: 2019-03-06, 19:12
That´s already being implemented: https://code.launchpad.net/~widelands-dev/widelands/bug-1791891-key-modifier-inputqueue/+merge/354732 Won´t make it into b20 though because we´re in feature freeze When this is merged, it´ll be possible to reduce all capacities to 0 instantly by Ctrl-Shift-clicking any decrease button. Top Quote |
TuStudent Topic Opener |
Posted at: 2019-03-06, 20:08
I think the search-function in the forum should be more prominent to avoud double questions as this one: https://wl.widelands.org/search/?q=enhance&incl_forum=True&start_date=2018-03-06 And stupid question: Why does https://bugs.launchpad.net/widelands/+bug/559854 has a status of "Fix Released", isn't it a duplicate of https://bugs.launchpad.net/widelands/+bug/1152674 . Top Quote |