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Topic: Bugs

kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2019-02-12, 17:08

-> https://bugs.launchpad.net/widelands/+bug/1815613


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GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2019-02-12, 18:32

We have found the bug, thanks for reporting face-smile.png

Edited: 2019-02-12, 18:33

Busy indexing nil values

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WorldSavior
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Joined: 2016-10-15, 04:10
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OS: Linux
Version: Recent tournament version
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Posted at: 2019-02-14, 15:50

GunChleoc wrote:

We have found the bug, thanks for reporting face-smile.png

You are welcome face-smile.png


Wanted to save the world, then I got widetracked

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ModellbahnerTT

Joined: 2009-07-19, 11:58
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Posted at: 2019-02-24, 20:16

Is it wanted that compile.sh uses 1 core less use then exist? I think this is a small Bug.


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stonerl
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Joined: 2018-07-30, 00:03
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Posted at: 2019-02-24, 20:25

ModellbahnerTT wrote:

Is it wanted that compile.sh uses 1 core less use then exist? I think this is a small Bug.

Yes, the idea is to have on core left for the system and/or other tasks.


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kaputtnik
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Joined: 2013-02-18, 20:48
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OS: Archlinux
Version: current master
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Posted at: 2019-02-24, 22:33

Yes, stonerl is right. At least on my system using all cores will lead thunderbird (EMail client) to fail somehow. If you're on linux you can use the compile script proposed here and adapt it to your needs.


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GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2019-02-25, 19:46

You can override how many cores are being used in the default compile.sh. Type ./compile.sh --help to see the options.

The script also works in Msys2 on Windows, just make sure that you add the -a switch to debug builds, because AddressSanitizer is not supported in that environment.

Edited: 2019-02-25, 19:47

Busy indexing nil values

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WorldSavior
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Joined: 2016-10-15, 04:10
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Version: Recent tournament version
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Posted at: 2019-03-01, 01:31

Trunk bzr9000: Replay desyncs directly... (Territorial Lord)


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stonerl
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Posted at: 2019-03-01, 07:26

WorldSavior wrote:

Trunk bzr9000: Replay desyncs directly... (Territorial Lord)

Cannot confirm this. At least when I start a multiplayer game with two clients on my local machine.

Edit: Sorry, you were talking about replays. But yeah basically what kaputtnik said. Territorial-replays made prior 8993 might not run on newer revisions.

Edited: 2019-03-01, 10:06

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kaputtnik
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Joined: 2013-02-18, 20:48
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OS: Archlinux
Version: current master
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Posted at: 2019-03-01, 08:36

Trunk bzr9000: Replay desyncs directly... (Territorial Lord)

There were a big change for Territorial winconditions in r8993. Did you watched a replay made before that revision, or a replay from a game with r9000?


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