Topic: Build 20
kaputtnik |
Posted at: 2019-01-08, 09:09
The main problems are the desyncs. AdressSanitizer wouldn't help here, because it is used to examine memory leaks Fight simulator for Widelands: |
WorldSavior |
Posted at: 2019-01-09, 15:41
That's a pity. I'm really wondering where the desyncs come from, most of them are not in build19... Wanted to save the world, then I got widetracked Top Quote |
teppo |
Posted at: 2019-01-18, 20:25
Do we still have release-critical bugs? Launchpad does not look so bad. Top Quote |
WorldSavior |
Posted at: 2019-01-18, 21:35
Imho: Yes. The desynchs of replays and multiplayer mode are very annoying. They are now concerning the autocrat win condition as well, which isn't really the case in build19. There they are rather concerning the colletors win condition. Furthermore it would be nice if the Frisians would gain some more strength... Edited: 2019-01-18, 21:35
Wanted to save the world, then I got widetracked Top Quote |
kaputtnik |
Posted at: 2019-01-19, 09:11
Frisians are marked as 'experimental', i wouldn't vote for any change to this tribe in build20. Yes, the desyncs are the main show stopper(s). Everyone could help with this though: Notabilis has a branch which should help find the culprit(s). Unfortunately there are currently no windows build(s) available Fight simulator for Widelands: |
teppo |
Posted at: 2019-01-19, 10:25
What should be done with the branch? Playtesting? With networking? Something else? Top Quote |
kaputtnik |
Posted at: 2019-01-19, 10:48
Yes, playtesting Networkgames... and every player should use that branch. As soon a desync happen, every player has to upload (attach) the newest savegame and the matching *.wse file to the bug report Please provide also the OS, architecture and widelands language setting. Tomorrow i will try to be in the multiplayer lobby the whole day with this branch... Fight simulator for Widelands: |
teppo |
Posted at: 2019-01-19, 12:06
I guess that ticking the "save syncstream" in settings, before playing is also desirable. Is there a difference between release build and debug builds? Top Quote |
kaputtnik |
Posted at: 2019-01-19, 13:36
Of course
I don't know... i will try a release build, just because i am on a very slow mashine this weekend. Fight simulator for Widelands: |
WorldSavior |
Posted at: 2019-01-20, 16:10
Yeah, but actually it wouldn't be so hard to give them some more meaningful improvements in order to make them strong enough. So not doing this before build20 could be like missing an easy opportunity... And by the way: The AI makes now some terrible mistakes which it didn't do in build19... Wanted to save the world, then I got widetracked Top Quote |