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Topic: [Buildings] Cornfield

WorldSavior
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Joined: 2016-10-15, 04:10
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Posted at: 2019-01-05, 21:56

kaputtnik wrote:

Don't know though, if it will be in build 20. I am always unsure about the feature freezes face-upset.png

The rules of the feature freeze say that this graphic change has to wait until build 20 will be finally out, then it can go into the new trunk series.

Edit: Sorry, I seem to have remembered the rules not correctly.

Edited: 2019-01-06, 23:39

Wanted to save the world, then I got widetracked

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fraang

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Posted at: 2019-01-21, 21:14

I have uploaded the graphics inclusive the blend file onto OpenGameArt.org:

https://opengameart.org/content/cornfield


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fraang

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Posted at: 2019-07-18, 10:36

fraang wrote:

I have uploaded the graphics inclusive the blend file onto OpenGameArt.org:

https://opengameart.org/content/cornfield

Have the graphics been commited to the widelands repo yet?


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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2019-08-12, 17:57

No, they have been forgotten for some reason face-sad.png

I have created a branch now and made a merge proposal


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GunChleoc
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Posted at: 2019-08-13, 13:09

Sorry, for overlooking this. I like the graphics, but the images keep shifting position as the cornfield grows. So, either the Blender needs fixing, or the hotspots need adjusting in the merge proposal.


Busy indexing nil values

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kaputtnik
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Posted at: 2019-08-13, 17:14

Hm, maybe i messed this up, i'll look into it.


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GunChleoc
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Posted at: 2019-08-13, 18:20

Thanks! Told bunnybot to merge.

Sorry for overlooking this and thanks for reminding us, fraang!


Busy indexing nil values

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fraang

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Posted at: 2019-08-16, 15:47

Thanks for merging! I will try to create branches in the future myself to make it easier for you. Even if I have to use bazaar... face-plain.png

Edited: 2019-08-16, 15:47

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