Topic: B21 Empire Mines Beer/Wine Consumption
king_of_nowhere |
Posted at: 2018-09-12, 12:19
I disagree with the cconcept. Balance has to apply to the highest level of play. If a tribe is more difficult to play to full effect, it means just that, it's difficult. It must not be made stronger to compensate for its difficulty. If you take a game like league of legends, some heroes are easy to use, some are very difficult, but they try to balance them for when they are used optimally. Top Quote |
WorldSavior |
Posted at: 2018-09-12, 19:14
Yep
I think so - except for Frisians. (Remember that I skipped shields in that match, which isn't the best idea anymore after build19 )
Thanks for making me laugh - I haven't been amused that much in this forum for a long time.
Do you have got such a mod? So for example empire mines can use beer or wine?
+1 The AI is rather useless for balance research - it's just too dumb. Wanted to save the world, then I got widetracked Top Quote |
ypopezios |
Posted at: 2018-09-13, 07:07
then
Not yet.
Yes, all empire mines can use both beer and wine, but iron and coal mines operate better with beer, while marble and gold mines operate better with wine. Top Quote |
WorldSavior |
Posted at: 2018-09-13, 15:55
This has some advantages, but the disadvantage would be the demand for more micromanaging - because it could be clever to tell all marble/gold mines to store no beer and to tell all coal/iron mines to store no wine. Wanted to save the world, then I got widetracked Top Quote |