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Topic: Repairing mines

Arty
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Joined: 2018-08-03, 11:14
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Pry about Widelands
Posted at: 2018-08-16, 08:47

Oh, I see. Already taken care of. Nevermind then.


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WorldSavior
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Joined: 2016-10-15, 03:10
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Posted at: 2018-09-01, 17:36

hessenfarmer wrote:

WorldSavior wrote:

hessenfarmer wrote:

WorldSavior wrote:

I've looked at the changes and I didn't see a mistake in the code. How much playtesting would be required?

I have tested this branch while trying to figure out my opinion on hunters and farm working area. I would say testing it until you are sure it is ok to go in.

Every detail? Or is it sufficient if the game never crashes and I don't discover some obvious mistakes when I use every building?

I believe that this is your very own decision, how much confidence do you need to give it a go.

Okay.

I tested it now (trunk with datadir of the branch) and it didn't crash. I give "approve" for the branch even though I discovered a regression bug and another unexpected thing - imho it has higher priority to merge the branch than to change it again.

The bug: If you press F1 in the game in order to show ware help and click on something which is produced by a mine - for example coal - it says "mine produces 1 coal" instead of "mine consumes 1 meal and produces 5 coal". I'm not surprised about that.

The other unexpected thing: Miners don't get experience for every successful working "cycle", but basically for every produced ware. But is this really a bug? It could be also a feature. It is somehow logical that a miner gets more experience if he works together with a chief/master miner. And I think that it wouldn't be bad for the tribe balance, because every tribe which has to use deep mines seems to be disadvantaged in comparison to atlanteans, so it's not bad if miner training becomes simplified.

Opinions about that?


Wanted to save the world, then I got widetracked

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GunChleoc
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Joined: 2013-10-07, 14:56
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Posted at: 2018-09-01, 17:55

Thanks for testing!

I think we should fix the in-game help before merging the branch, because the information is wrong now.

Edited: 2018-09-01, 17:55

Busy indexing nil values

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WorldSavior
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Posted at: 2018-09-02, 23:29

GunChleoc wrote:

Thanks for testing!

You're welcome face-smile.png

I think we should fix the in-game help before merging the branch, because the information is wrong now.

Okay... But I think I cannot fix it without huge effort - because I expect this to be a C++ problem, not a Lua problem. So I don't volunteer for that face-wink.png


Wanted to save the world, then I got widetracked

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WorldSavior
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Posted at: 2018-09-07, 14:13

Or you just replace hessenfarmer's files with my files?


Wanted to save the world, then I got widetracked

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hessenfarmer
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Joined: 2014-12-11, 22:16
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Posted at: 2018-09-07, 15:00

I am working on a solution to have the encyclopedia fixed. In fact it is not in the C++ Part. It is in tribes/scripting/help/ware_help.lua But even if I am unsuccessful I would prefer an issue in the Encyclopedia over issues in mines


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GunChleoc
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Posted at: 2018-09-08, 17:38

I have pushed a workaround for the encyclopedia.


Busy indexing nil values

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hessenfarmer
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Joined: 2014-12-11, 22:16
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Posted at: 2018-09-08, 23:19

I have pushed a workaraound solution for the encyclopedia.


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WorldSavior
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Posted at: 2018-09-10, 18:14

That's good


Wanted to save the world, then I got widetracked

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hessenfarmer
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Posted at: 2018-09-12, 21:58

this branch finally hit trunk.
Thanks to WorldSavior and Stonerl for the valuable contribution. It was a pleasure to bring this forward with your help.


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