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Topic: Bugs

GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2018-02-24, 10:48

Do you have a savegame that goes along with the ASAN report, so that we can reproduce it?

Same for the fight, a savegame would be great!


Busy indexing nil values

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ModellbahnerTT

Joined: 2009-07-19, 11:58
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Posted at: 2018-04-24, 16:29

Build 8663 and 8662 does not compile with gcc. The error is "ld give 1 as End-State back". ninja: build stopped: subcommand failed.


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kaputtnik
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Joined: 2013-02-18, 20:48
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OS: Archlinux
Version: current master
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Posted at: 2018-04-24, 21:42

@ModellbahnerTT: Which version of gcc are you using? Depending on the latest builds on travis compiling with gcc should be fine.

You could try to delete the directory 'build' and recompile again.

Edited: 2018-04-24, 21:43

Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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ModellbahnerTT

Joined: 2009-07-19, 11:58
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Posted at: 2018-04-25, 00:27

@kaputtnik Your solution helps. My gcc version is 6.4.1. Now I get only one warning from a redeclarion of int luaopen_eris(lua_State*)


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GunChleoc
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Posted at: 2018-04-25, 10:59

ModellbahnerTT wrote:

@kaputtnik Your solution helps. My gcc version is 6.4.1. Now I get only one warning from a redeclarion of int luaopen_eris(lua_State*)

Glad to hear that it's working face-smile.png

Everybody gets that warning - it has to do with how we integrate some third-party code, and I haven't found a solution for this one yet. So, you can just ignore it.


Busy indexing nil values

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GunChleoc
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Posted at: 2018-05-10, 09:50

Nordfriese wrote:

  • In the editor, the Save Map window is not always closed after saving the map.

I can't reproduce this. Is the bug still there, and what exactly is the sequence to trigger it?


Busy indexing nil values

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WorldSavior
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Joined: 2016-10-15, 04:10
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OS: Linux
Version: Recent tournament version
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Posted at: 2018-09-01, 18:43

I've found some new bugs:

  • Clicking on a military building doesn't show its "working" area
  • The final message in collectors doesn't show the points of all players anymore (at one place) --> regression
  • Only headquarter-barbarians start with four master-miners, all other barbarians start with 0. (this is a bug which I could fix myself soon)

Wanted to save the world, then I got widetracked

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teppo

Joined: 2012-01-30, 09:42
Posts: 423
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Posted at: 2018-09-01, 21:49

WorldSavior wrote:

I've found some new bugs:

  • Clicking on a military building doesn't show its "working" area
  • The final message in collectors doesn't show the points of all players anymore (at one place) --> regression
  • Only headquarter-barbarians start with four master-miners, all other barbarians start with 0. (this is a bug which I could fix myself soon)

Are these old bugs:

  • When conquering (=destroying) enemy headquarters, no message is sent (okay can of worms: Why cannot I conquer an infinite-capacity military building? How much would I gain by dismantling it? Would it remain a warehouse too).
  • In multiplayer, some messages are sent using the localization of the host instead of the non-hosting player.

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ModellbahnerTT

Joined: 2009-07-19, 11:58
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Posted at: 2018-09-02, 14:32

At 8805 there are no babarian more as tribe in the tribe menu in the german version. The average frames also get not 25 frames per second more at my system so it seems that the graphical powerconsumtation is higher at normal game.


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kaputtnik
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Joined: 2013-02-18, 20:48
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OS: Archlinux
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Posted at: 2018-09-02, 15:05

WorldSavior wrote:

  • Clicking on a military building doesn't show its "working" area

This is default now, as with every building that has a working area. If you want to have the Workarea shown, you just have to click twice on a building.

ModellbahnerTT wrote:

At 8805 there are no babarian more as tribe in the tribe menu in the german version.

Can't reproduce this. Tested in "new single player game" and "Multiplayer game"


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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