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Topic: News about AI

Tibor

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Joined: 2009-03-23, 22:24
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Posted at: 2018-04-01, 20:14

You will need a lot of printf-s to have better understanding of how things work, also dont forget about neuron numbers, these have their role as well.

You mentioned you have some modified map for this - if it is for 4 player I would use it for training.... Also what is suggested deadline time to say AI failed to build an iron ore? The shorter the better (for training purposes).


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hessenfarmer
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Joined: 2014-12-11, 22:16
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Posted at: 2018-04-01, 22:18

Ok I uploaded my test map to the maps sektion of the homepage. have a look at it in the editor. In my build AI very seldom manages to reach the gold, cause it just conquers buildable spots. You could give it a try if you want. Normally if it manages to mine the iron at least the Barbarians manage to set sail which is very promising.


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Tibor

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Posted at: 2018-04-01, 22:27

OK, I will have a look at it...


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Tibor

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Posted at: 2018-04-01, 22:32

So "standard" map of Crossing the Horizonts have no iron starting islands? This is too complicated for AI. By my opinion the precondition for expedition is an iron mine (except other things, like perhaps basic economy), otherwise it is too hardcore...


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hessenfarmer
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Posted at: 2018-04-01, 22:36

that is why I added some iron to the mountain. And if it manages to conquer the spot where the iron is, it mines it and Barbarians are able to leave the island with this. So with my map it works from time to time and the only limit is to conquer the the iron and the gold.

Standard map is indeed to complicated for the AI


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hessenfarmer
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Posted at: 2018-04-01, 22:39

I'm going to check your fisher fix now if AI is showing the conquering behaviour again I'll send you a PM with the replay and where and what to look for. but just give them a try and watch at the replays you'll surely find what I am talking about. Anyhow it is just a cornercase but will improve the AI on other maps as well.


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