Topic: arena/warehouses/military buildings/etc
Sirion Topic Opener |
Posted at: 2010-04-28, 16:50
I played for a little while now and wanted to post my troubles even though most of them are present somewhere on the forums I had trouble digging all of them up
all in all it served for about 16 hours fun gaming and looks appealing to come back every half year to see what it has become but it is far from final but so far it was fun to play it reminded me very much of settlers and revived memories I had a great time keep up the good work it really looks promising Top Quote |
ixprefect |
Posted at: 2010-04-29, 12:38
Thanks for sharing your experience. Some things to note (I'm assuming you played with build 15; I removed those items where my note would basically be "True, I hope this will be fixed eventually"):
Really? I haven't seen that yet. Is there a bug report? If not, could you provide a savegame and replay and upload it to a bug report. (Edit: There's this forum thread http://wl.widelands.org/forum/topic/363/ - but apparently still no bug report that would allow reproducing the problem)
Not explicitly. However, by clicking on a flag, you can control the desired quantity of items in the economy. If you have no building consuming iron, and you set the desired quantity of iron low enough, iron production should stop automatically, at least I believe so (there are some subtleties with how the rules are set up exactly: some items are produced infinitely while others aren't, and I'm not completely certain about iron; but what I said above is something you should try).
You mean upgrading soldiers? Again, I haven't seen that, and it would be good to provide bug reports.
I do think our behavior with respect to territory is better, because you cannot destroy a lot of enemy buildings by conquering a single enemy building. Most of the time, you have to conquer at least two of them to really cause damage. Yes, that means that your progress might be slowed down by the fact that you have to build new military buildings yourself to cover the distance. I think that makes for more interesting choices in defensive strategies (do I risk a building being taken over by the opponent, in the hope that I can conquer it back quickly, or do I tear it down to slow down his progress). Allowing minimum military building capacity of zero is something that we could consider independently of that.
I've also been annoyed by that, I have to admit. I haven't checked to compare with Settlers in a long time concerning military building radius. I suspect that we're also reducing the buildcaps (which size buildings one can place) more strictly than Settlers on uneven terrain, but I'm not certain.
I'm not sure what you mean here.
There's a README file which you can view from the main menu, which should contain all the key bindings. Note that F10 has been changed to Ctrl+F10 post-build-15 to reduce the kind of frustration you mention. (Though I thought autosaves default to every 15 minutes, so you should have had at least an autosave to continue from?)
Agreed. I wouldn't necessarily link to the bugtracker directly. Sometimes people have misconceptions about how the game is supposed to work, and report "game logic bugs" that are actually intended behavior. Some general "I have a problem / bug / whatever, what do I do now" step-by-step guide that is available directly from the main menu would be nice though.
You can find that on the Wiki, though it can probably be improved. Any improvements would be welcome
Priorities do work, but they're not very drastic. Perhaps the formulas could be tweaked. If I recall correctly, the algorithm basically tries to treat every consumer of a ware equally, except that somebody with high priority gets as many wares as if they were actually multiple buildings. So if you have lots of old low priority buildings, they still can count for more than one new high priority building.
Well, here's hoping to see you around. Obviously, with your help, the game could become even better even quicker Edited: 2010-04-29, 12:39
Top Quote |
SirVer |
Posted at: 2010-04-29, 14:58
to nr 12: When you mouse over the "development" section in the navigation menu, you find direct links to the bug tracker for the website and the game. Top Quote |
Astuur |
Posted at: 2010-04-29, 18:35
Ahhh--- thank you, Sir, for that bit of insight! I was never too sure whether this really works myself. That explains it well. Don't you think that ""high priority" should actually mean "served before anything else" I would welcome that change. Since you were talking about possibly tweaking this yourself, I'll put this on the wishlist. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |