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Topic: News about AI

Tibor

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Joined: 2009-03-23, 22:24
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Posted at: 2017-11-27, 11:40

BTW this will again break savegame compatibility and question is how far we want to support backward compatibility...


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GunChleoc
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Posted at: 2017-11-27, 19:14

I would like to keep compatibility until Build20 is released, then we can rip it out again.

The reason I want it is that dealing with bugs was very difficult during the last release cycle, because savegames attached to bugs would stop working.


Busy indexing nil values

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Tibor

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Posted at: 2017-11-30, 14:00

hessenfarmer wrote:

ok playtesting should not be the problem.
Shall I open a bug for this?

Hi, did you open the bug for this? I can not find it...


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hessenfarmer
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Posted at: 2017-11-30, 19:17

Tibor wrote:

Hi, did you open the bug for this? I can not find it...

not yet. Sorry i was very busy this week. Perhaps i will have time this evening or at least on sunday.


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Tibor

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Posted at: 2017-11-30, 20:54

hessenfarmer wrote:

Tibor wrote:

Hi, did you open the bug for this? I can not find it...

not yet. Sorry i was very busy this week. Perhaps i will have time this evening or at least on sunday.

Anyway I created the branch for this, you can test it. But as I said some training would be useful here


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Tibor

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Posted at: 2018-01-04, 10:14

Hi, I cannot remember what was the map where there is the small island in the middle, 4 players on it, and they have to build ships to get to outer land?


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kaputtnik
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Posted at: 2018-01-04, 10:40

I think "Crossing the Horizon" is this map.


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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Tibor

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Posted at: 2018-01-04, 11:02

No this is not this one, but will do as well (for AI training)


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Tibor

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Posted at: 2018-03-02, 20:49

Hi

I just proposed new AI branch (ai_2_new_hints) that brings new aihints like:

  normal_ai_limit = 2,
  requires_supporters = true

Please test it if you are interested. I have to admin I dont spend much time with this..


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hessenfarmer
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Posted at: 2018-03-29, 21:48

Just spent some time watching the latest AI bzr8632 on a slightly modified crossing the horizon map. while doing so I recognized a weird behaviour every of the four AI keeps building and dismantling fisher's huts mostly at same spot although all fish has been already caught. Would it make sense for the AI to have a check like for the quarry that at least one fish ressource musst be reachable?


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