Topic: Improving economy settings
WorldSavior Topic Opener |
Posted at: 2017-06-28, 19:34
+1
A world champion who asks for better players? Hahaha!
-1
+1 Wanted to save the world, then I got widetracked Top Quote |
Nordfriese |
Posted at: 2017-06-28, 19:47
I usually change the economy settings twice in the game: Once in the beginning, and once when the economy is stable. Sometimes a third time later or between, but not much more often. So, I think more key combinations would be nice to have (+1 for Ctrl-A and faster spinning with Ctrl down) but I wouldn´t use them that often. What would be very nice to have is the option to define and save 'settings profiles' to set all target quantities at once. I think the reason for the meat target quantities for barbarians/atlanteans is in the lua files: data/tribes/wares/meat/init.lua defines a default target quantity for all tribes. Removing the entries for BAR and ATL should remove the target setting. Top Quote |
GunChleoc |
Posted at: 2017-06-28, 21:18
You think correctly, I have pushed a fix. Thanks! Busy indexing nil values Top Quote |
kaputtnik |
Posted at: 2017-06-28, 22:54
We should consider this is a talk for very experienced players. For those who play just for fun (like me ) it should be considered to modify the starting settings. So in the end you, and maybe other experienced players can adjusted them only one time (when the 'economy is stable'). Fight simulator for Widelands: |
WorldSavior Topic Opener |
Posted at: 2017-06-29, 07:07
You mean "minimal"? Well, if you set the next higher ware to infinity, it concerns all wares which are needed to create that product. But if you use "minimal economy settings" for one ware, it will concern all of it's products instead. For example, if you set iron ore to infinity, it's not the same to use the minimal setting for smoked fish. In case one, smoked fish and bread will be consumed, but in case two, the mines will only work if there is also too much bread (but all mines, not only the iron mine) or if iron ore is needed. Is that the answer to your question?
It's just a wishlist-thing anyway. Or a try to revitalize a feature which has gone
I think that Ctrl-A would be really superfluous. If you want to select all wares at once, one simple movement with the mouse is enough, as Notabilis mentioned. Wanted to save the world, then I got widetracked Top Quote |
GunChleoc |
Posted at: 2017-07-04, 16:44
Well, if iron is set to infinity "if iron ore is needed" will always be true, unless you have run out of coal or the Smelting Works input queues are full. And you could set Iron Ore to infinity as well to avoid those blocks. Lack of bread will of course stop the production of smoked fish here, you're right about that. Busy indexing nil values Top Quote |
WorldSavior Topic Opener |
Posted at: 2017-07-04, 18:34
But the settings of iron don't affect the production of iron ore directly, right? And why will a lack of bread stop the production of smoked fish? I think that this is not what I said Wanted to save the world, then I got widetracked Top Quote |
GunChleoc |
Posted at: 2017-07-04, 21:36
Not directly, but the iron setting will cause the smelting works to produce some, freeing up an iron ore slot, which the mine will then try to produce for.
It will if the economy decides it doesn't need any at the moment Busy indexing nil values Top Quote |
WorldSavior Topic Opener |
Posted at: 2017-07-05, 14:27
If smelting works are existing I don't know why you are mentioning this
I think that smoked fish is independent from bread. Wanted to save the world, then I got widetracked Top Quote |