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Topic: Bugs

GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2017-06-07, 18:52

The links you posted don't work face-sad.png


Busy indexing nil values

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Nordfriese
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Joined: 2017-01-17, 18:07
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OS: Debian Testing
Version: Latest master
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Posted at: 2017-06-07, 19:36

Stupid dropbox links… I meant to include them as an image. Here are the links instead: Before any zooming and after resetting zoom.


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kaputtnik
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Joined: 2013-02-18, 20:48
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OS: Archlinux
Version: current master
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Posted at: 2017-06-07, 19:59

For me there is no differerence:

before zooming after zooming
before zooming after zomming

E.g. the carriers looks even, also the trees.


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2017-06-08, 12:28

Eek! The problem here are the building plot icons.

I have created a bug report

ETA: I have reproduced this on my Windows machine - it only happens after zooming out. If you zoom in and then hit Ctrl+0, it fixes itself for me. No problem on my Linux machine.

Edited: 2017-06-08, 12:33

Busy indexing nil values

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Nordfriese
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OS: Debian Testing
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Posted at: 2017-06-22, 12:31

I have found three more bugs. Again – I don´t know if they are known already.

  • When I dismiss a building´s worker while the building is working, the working animation is played in an endless loop until the building is occupied again. This looks very strange if the building remains empty for a long time.

  • Trees and other immovables are drawn over the building statistics. When there is a building with statistics message "XX% built" and a tree is south-west to the building, the tree blocks the percentage so it is not possible to read the most important part of the progress string.

  • Editor: The map option window doesn´t handle the Enter key well while editing the map´s Description. The cursor seems to remain in the old space (not moving down a line) but when typing another letter it is entered in the new line, where the cursor now appears. Internally, everything is as expected; the cursor position just isn´t drawn properly.


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GunChleoc
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Posted at: 2017-06-22, 14:17

The 2nd issue is already known. I have created bug reports for the other 2 issues, thanks!

https://bugs.launchpad.net/widelands/+bug/1699776

https://bugs.launchpad.net/widelands/+bug/1699778


Busy indexing nil values

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hessenfarmer
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Joined: 2014-12-11, 23:16
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Posted at: 2017-06-24, 22:34

Don't know whether it is a bug or intended functionality. I've designed a map defining 0 Water in a specific region. Nevertheless the geologist discovers water everywhere in this region. Same with fish I reduced the fish ressource to zero in the lakes but the fisherman is working irrespective of this, at least he is catching a fish once at every possible location. If this is not intended (to avoid deadlocks for example) I will file a bug report with my map attached. Just wanted to askl first.


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GunChleoc
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Posted at: 2017-06-25, 07:41

It's a known bug: https://bugs.launchpad.net/widelands/+bug/969873


Busy indexing nil values

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GunChleoc
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Posted at: 2017-08-16, 07:40

Nordfriese wrote:

  • In the editor, the Save Map window is not always closed after saving the map. The Enter button does not work for the OK button.

Are you still getting this bug in r8421?


Busy indexing nil values

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Nordfriese
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Posted at: 2017-08-16, 11:33

GunChleoc wrote:

Nordfriese wrote:

  • In the editor, the Save Map window is not always closed after saving the map. The Enter button does not work for the OK button.

This is still the case

Are you still getting this bug in r8421?

I just created a new map and I couldn´t reproduce the bug with the vanishing resources, so this seems to be fixed now.

I like that resource display can be toggled now face-smile.png


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