Topic: scenario AI
GunChleoc |
Posted at: 2017-03-28, 08:33
You can get the list of building descriptions with Edited: 2017-03-28, 08:35
Busy indexing nil values Top Quote |
Ex-Member |
Posted at: 2017-03-28, 09:17
There is some gold at 51,44 although I see now not as much as earlier versions and there is more at 89, 16 than there used to be Top Quote |
kaputtnik |
Posted at: 2017-03-28, 17:58
I shouldn't try to code something if i am tired from work This morning i got it to work in an half an hour Fight simulator for Widelands: |
hessenfarmer Topic Opener |
Posted at: 2017-03-28, 21:32
Hi just uploaded new revisions to launchpad. best regards hessenfarmer Top Quote |
GunChleoc |
Posted at: 2017-03-29, 08:39
Since I don't know which operating system you're on, all I can do for now is point you to our compile guides:
If you're still having trouble, best ask for help with some specific information in a new thread.
It does help when the brain is working! Busy indexing nil values Top Quote |
Ex-Member |
Posted at: 2017-03-29, 09:15
A little more gold would certainly help, by the time I had training sites built and all expeditions I only had 20 gold left for training equipment, of course once the barbarians are evicted from the gold mountain I would have more than needed but that means fighting their fully, ot nearly fully, trained soldiers with my half trained ones. In the last play through I got messages and objectives in the right order as I followed instructions and did things in almost the right order. Only problem was the artifacts objective fired when I only had 47 buildings and the objective achieved message came straight after, I had no artifacts then but had seen one on a boarder which I was about to grab. This may be solved by the latest update. If that goes OK then I think you are just about finished. Edited: 2017-03-29, 09:16
Top Quote |
hessenfarmer Topic Opener |
Posted at: 2017-03-29, 16:59
I tried the whole day to set up my own build environment trying the steps described in BuildingWidelandsUnderWindowsNew as I run win 10 64bit. But I didn't succeed in installing any of the packages. The MinGW starts to work and in the end it throws one or more errors. Top Quote |
GunChleoc |
Posted at: 2017-03-30, 06:13
I can't, Tino is the expert here. Please open a new thread, as compiling under Windows isn't trivial and that discussion will be off-topic for this thread. You could also create a merge request on Launchpad with a comment that it isn't quite ready yet. This will trigger an AppVeyor build and you can grab a binary from the Artifacts tab when that build is finished. Busy indexing nil values Top Quote |
hessenfarmer Topic Opener |
Posted at: 2017-03-30, 11:02
ok as I am still not able to compile and install all needed Packages in MinGW I'll try the latter one. Top Quote |
kaputtnik |
Posted at: 2017-03-30, 22:13
I have tried to make reveal_fields and hide fields animated. Here some videos: Fight simulator for Widelands: |