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Topic: Tips overhaul

WorldSavior
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Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
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One Elder of Players
Location: Germany
Posted at: 2017-02-28, 16:38

I like face-smile.png


Wanted to save the world, then I got widetracked

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GunChleoc
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Joined: 2013-10-07, 14:56
Posts: 3324
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Location: RenderedRect
Posted at: 2017-03-04, 07:37

king_of_nowhere wrote:

  • you can place a large building on any corner where you could place a medium building and there are no obstacles/unbuildable terrain in the west, northwest and northeast corners.

One of our translators flagged up the term "unbuildable" - in Widelands terms, do you know if the terrain needs to be arable, or does is suffice if it is walkable?

Documentation for reference:

   -- Type of terrain. Describes if the terrain is walkable, swimmable, if
   -- mines or buildings can be build on it, if flags can be build on it and so
   -- on.
   --
   -- The following properties are available:
   -- "arable": Allows building of normal buildings and roads
   -- "mineable": Allows building of mines and roads
   -- "walkable": Allows building of roads only.
   -- "water": Nothing can be built here, but ships and aquatic animals can pass
   -- "unreachable": Nothing can be built here, and nothing can walk on it, and nothing will grow.
   -- "unwalkable": Nothing can be built here, and nothing can walk on it

Busy indexing nil values

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king_of_nowhere
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Joined: 2014-09-15, 17:35
Posts: 1668
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One Elder of Players
Posted at: 2017-03-04, 12:32

a large building occupies 4 corners, and the terrain needs to be arable on all 4


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GunChleoc
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Joined: 2013-10-07, 14:56
Posts: 3324
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Posted at: 2017-03-04, 13:44

Thanks! face-smile.png


Busy indexing nil values

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