Topic: Probability Drive
GunChleoc |
Posted at: 2016-05-30, 18:26
The engine works like this:
C.f. this lengthy discussion on the subject regarding trees: https://wl.widelands.org/forum/topic/1956/ So, what we would change here is step 1. Busy indexing nil values Top Quote |
fk |
Posted at: 2016-05-30, 22:18
Relation fields and radius: fields = 3r² + 3r + 1. Top Quote |
PkK |
Posted at: 2016-06-01, 18:56
True randomness makes debugging hard, since reproducibility of issues suffers. Pseudo-randomness should be good enough for a game. Philipp Top Quote |