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Topic: Build costs of soldiers per tribe

fk
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Posted at: 2015-04-27, 14:34
BARBARIANS

Weapon                Coal  Iron  Gold
Axe                     1     1
Sharpaxe                1     2
Broadaxe                2     2
Bronzeaxe               2     2
Battleaxe               1     2     1
Warriorsaxe             2     2     2
Helmet                  1     1
Mask                    1     2
Warhelmet               1     2     1

Recruitment of a barbarian soldier costs 1 axe.

Best soldier  A/D/H/E   Buildcost
without gold  3/0/2/2   8 coal, 10 iron
with gold     5/0/3/2   12 coal, 16 iron, 4 gold

EMPIRE

Weapon                Coal  Iron  Gold  Wood  Cloth
Wood_spear                                1
Spear                   1     1           1
Adv. spear              1     2           1
Heavy spear             2     1     1     1
War spear               2     2     1     1
Helmet                  1     1
Armor                   1     1                 1
Chain armor             1     2                 1
Plate armor             2     2     1           1

Recruitment of an empire soldier costs 1 helmet and 1 wood spear. The helmet is also used to upgrade empire soldiers to health level 1.

Best soldier  A/D/H/E   Buildcost
without gold  2/0/3/2   6 coal, 8 iron, 3 wood, 2 cloth
with gold     4/0/4/2   12 coal, 13 iron, 3 gold, 5 wood, 3 cloth

ATLANTEANS

Weapon                Coal  Iron  Gold  Planks
Light trident                 1           1
Long trident            1     1           1
Steel trident           1     2           1
Double trident          2     1     1     1
Heavy double trident    2     2     1     1
Steel shield            2     2
Advanced shield         2     2     1
Golden tabard                       1

Recruitment of an atlantean soldier costs 1 tabard and 1 light trident.

Best soldier  A/D/H/E   Buildcost
without gold  2/1/0/2   4 coal, 6 iron, 3 planks, 1 tabard
with gold     4/2/1/2   10 coal, 11 iron, 4 gold, 5 planks, 1 tabard
Edited: 2015-04-27, 14:42

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king_of_nowhere
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Posted at: 2015-04-27, 20:33

I am fairly sure a chain armor costs one gold.


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fk
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Posted at: 2015-04-27, 23:25

king_of_nowhere wrote:

I am fairly sure a chain armor costs one gold.

If that is true than something has been changed, these are the values in the code (r18).


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GunChleoc
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Posted at: 2015-04-28, 11:10

nope, no gold

[produce_chain_armor]
return=skipped unless economy needs chain_armor
sleep=32000
consume=iron:2 coal cloth
animate=working 45000
produce=chain_armor

https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/tribes/empire/armorsmithy/conf

Thanks for the stats, I'm sure that they will come in useful.

Edited: 2015-04-28, 11:11

Busy indexing nil values

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einstein13
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Posted at: 2015-04-28, 12:01

I am not familliar with Atlanteans too much: what are the costs of tabards? There is no information in those stats... face-confused.png

To have full stats we need only one more thing: how many points are for each product in collectors mode face-smile.png


einstein13
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DragonAtma
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Posted at: 2015-04-28, 15:38

One tabard is one spideryarn (which is one corn and one water).


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GunChleoc
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Posted at: 2015-04-29, 08:38

I think you're mixing up tabards and golden tabards now face-wink.png


Busy indexing nil values

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fk
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Posted at: 2015-04-30, 11:09

> *GunChleoc wrote:*
>
> I think you're mixing up tabards and golden tabards now ;)

No, DragonAtma is correct.

Tabard: spideryarn (from corn and water)
Golden Tabard: spideryarn + goldyarn (from gold/goldweaver)

Both are outputs of the weaving-mill.

The proof is in the pudding, I'll also copy some code:

[produce_tabard]
return=skipped unless economy needs tabard
consume=spideryarn
sleep=40000
produce=tabard

[produce_golden_tabard]
return=skipped unless economy needs golden_tabard
consume=spideryarn goldyarn
sleep=40000
produce=golden_tabard
Edited: 2015-04-30, 11:11

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