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Topic: German translation issues

millimarg
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Joined: 2015-02-14, 15:05
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Pry about Widelands
Posted at: 2015-02-19, 10:55

button [GUI]. It’s translated with “Knopf”, but that’s in my opinion not the button, we’re looking for.

I agree with you.

“Knopf” isn't correct and shouldn't be used, but I think “Schaltfläche” is usable though. In my opinion we should either use “Schaltfläche” or “Button” (as Anglicism).

So if you read these:

Klicke auf die rechte Schaltfläche
Klicke auf den rechten Button

I think we could use either of them. As “Schaltfläche” is better German, but “Button” better to read (and faster to write face-smile.png ) I don't know which to prefer.


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millimarg
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Pry about Widelands
Posted at: 2015-02-19, 11:19

Again another topic ... sorry face-smile.png .

In the single player scenario “The Green Plateau” the word “ancient” is nearly everywhere translated with “historisch”, but sometimes instead with “uralt”. Both seem wrong to me, but I don't know what to use as alternative.

Some examples:

The ancient castle is ours!
Die uralte Burg ist unser!

and

An Ancient Castle
Eine historische Burg

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GunChleoc
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Posted at: 2015-02-19, 11:47

ancient = antik?


Busy indexing nil values

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millimarg
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Pry about Widelands
Posted at: 2015-02-19, 11:48

ancient = antik?

Right. But this seems to change the German meaning of the sentences a bit ...

I'm searching for a term that has the same contextual meaning in German as “ancient” in English.

Edited: 2015-02-19, 11:49

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Venatrix
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Posted at: 2015-02-19, 12:48

I was thinking about „alte Burg“, but already wrote a PM to Nasenbaer, who’s responsible for this scenario. Though the main topic was, that the ”second briefing“ is used twice (there should be a third briefing…).
I don’t know when he will answer though, maybe I should try jabber instead. face-wink.png


Two is the oddest prime.

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Venatrix
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Posted at: 2015-02-19, 21:44

Changed Ressource(n) to Rohstoff(e) in glossary and every text. I like the search bar. face-wink.png


Two is the oddest prime.

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Venatrix
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Posted at: 2015-02-20, 10:17

I changed Knopf to Schaltfläche in glossary and text. If it’s to hard to read at some points, feel free to try other translations. face-smile.png


Two is the oddest prime.

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millimarg
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Pry about Widelands
Posted at: 2015-02-20, 12:00

Changed Ressource(n) to Rohstoff(e) in glossary and every text.

I changed Knopf to Schaltfläche in glossary and text.

Very nice face-wink.png .

Now is only our “ancient issue” left face-smile.png .

Edited: 2015-02-20, 12:02

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GunChleoc
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Posted at: 2015-02-20, 12:35

Schloss unserer Vorfahren?


Busy indexing nil values

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millimarg
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Pry about Widelands
Posted at: 2015-02-20, 12:50

Schloss unserer Vorfahren?

Rather not, since the barbarians discover the castle. I'd consider using something like “geheimnisvolle Burg” or so, even if this has nothing to do with “ancient”.


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