Forum: Game Suggestions
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Topic | Last Post | ||
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Boatyard for row boats Created by maswan on 2012-12-30, 17:07 |
Posts: 7 Views: 3420 |
We need to be careful about f… by simplypeachy on 2012-12-31, 19:55 |
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Complexity vs. ??? - Is Widelands "complex enough"? Created by Adamant on 2012-12-17, 16:34 |
Posts: 11 Views: 5968 |
Hi Adamant,
I am sorry to wri… by Nasenbaer on 2012-12-23, 16:14 |
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Thoughts while playing Widelands for the first time Created by Markus on 2012-12-09, 20:54 |
Posts: 3 Views: 2356 |
Thanks for the reply!
6) If I… by Markus on 2012-12-10, 16:06 |
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Imperials: Stone/Marbel Ratio Created by Astuur on 2009-03-07, 20:27 |
Posts: 3 Views: 4019 |
I rarely find that marble is … by simplypeachy on 2012-11-15, 22:05 |
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Pulling down flags Created by Venatrix on 2011-02-17, 10:29 |
Posts: 12 Views: 7003 |
I dont think, the programmer… by Aaronchen on 2012-11-07, 07:16 |
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Maps Created by flipflipsen on 2012-09-22, 17:56 |
Posts: 9 Views: 3997 |
Oh, right. Thanks for your co… by Venatrix on 2012-10-19, 14:42 |
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setting the level of training at which soldiers leave training sites Created by tosz on 2012-09-15, 00:33 |
Posts: 7 Views: 3349 |
I would just put in a time-sc… by Felix_Atagong on 2012-10-16, 12:25 |
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Military Building help (soldiers, material) Created by Felix_Atagong on 2012-10-15, 13:14 |
Posts: 2 Views: 2190 |
Hi Felix,
you are right. In c… by Nasenbaer on 2012-10-15, 16:23 |
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Blueprint: "Ware profile" feature for warehouses Created by simplypeachy on 2012-03-25, 16:54 |
Posts: 11 Views: 7560 |
Ok, so I think this is probab… by Alazair on 2012-10-13, 21:02 |
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'Eject' goods and workers Created by pixnaps on 2010-01-19, 22:29 |
Posts: 11 Views: 6388 |
As for traffic jams and rerou… by Alazair on 2012-10-13, 18:26 |
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military buildings option Created by Sayaijin on 2012-06-04, 12:10 |
Posts: 6 Views: 3284 |
This has quite a few implicat… by Alazair on 2012-10-13, 17:39 |
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random mining resources Created by tosz on 2012-09-05, 03:15 |
Posts: 10 Views: 5567 |
Hi Guys,
I have just read thi… by eastwind on 2012-09-22, 09:05 |
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limitless water supply Created by tosz on 2012-09-06, 01:10 |
Posts: 3 Views: 3139 |
All right! : ) I read about w… by tosz on 2012-09-07, 09:39 |
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statistics windows Created by devaster on 2012-08-31, 12:21 |
Posts: 4 Views: 2653 |
I just had a look at freeciv … by Shevonar on 2012-09-01, 17:32 |
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Route buildings - roads, paved roads, waterways, bridges etc. Created by megaloman on 2012-08-13, 22:23 |
Posts: 2 Views: 3147 |
One can already speed up tran… by Horatio on 2012-08-16, 00:15 |
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New Win Condition Sugestion Created by Zeak on 2012-04-10, 09:26 |
Posts: 11 Views: 6156 |
Colloseum-> Empire.
Step Pyra… by EgyLynx on 2012-07-10, 18:59 |
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small boats Created by freem on 2012-07-05, 21:03 |
Posts: 2 Views: 2254 |
Have a look in the thread Sea… by Venatrix on 2012-07-06, 09:09 |
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make road "refactoring" easier Created by freem on 2012-07-05, 21:14 |
Posts: 2 Views: 2438 |
There was a discussion a whil… by Venatrix on 2012-07-06, 09:05 |
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show building help and path construction layouts over buildings Created by freem on 2012-07-03, 08:17 |
Posts: 3 Views: 2438 |
I just made another try with … by freem on 2012-07-05, 14:52 |
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Expanding territory Created by flipflipsen on 2012-07-03, 13:29 |
Posts: 6 Views: 10949 |
Oke, I understand.
Well, I'm … by flipflipsen on 2012-07-04, 17:38 |
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