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Forum: Game Suggestions

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Hasn't unread posts Boatyard for row boats
Created by maswan on 2012-12-30, 17:07
Posts: 7
Views: 3420
We need to be careful about f…
by simplypeachy on 2012-12-31, 19:55
Hasn't unread posts Complexity vs. ??? - Is Widelands "complex enough"?
Created by Adamant on 2012-12-17, 16:34
Posts: 11
Views: 5968
Hi Adamant, I am sorry to wri…
by Nasenbaer on 2012-12-23, 16:14
Hasn't unread posts Thoughts while playing Widelands for the first time
Created by Markus on 2012-12-09, 20:54
Posts: 3
Views: 2356
Thanks for the reply! 6) If I…
by Markus on 2012-12-10, 16:06
Hasn't unread posts Imperials: Stone/Marbel Ratio
Created by Astuur on 2009-03-07, 20:27
Posts: 3
Views: 4019
I rarely find that marble is …
by simplypeachy on 2012-11-15, 22:05
Hasn't unread posts Pulling down flags
Created by Venatrix on 2011-02-17, 10:29
Posts: 12
Views: 7003
I don’t think, the programmer…
by Aaronchen on 2012-11-07, 07:16
Hasn't unread posts Maps
Created by flipflipsen on 2012-09-22, 17:56
Posts: 9
Views: 3997
Oh, right. Thanks for your co…
by Venatrix on 2012-10-19, 14:42
Hasn't unread posts setting the level of training at which soldiers leave training sites
Created by tosz on 2012-09-15, 00:33
Posts: 7
Views: 3349
I would just put in a time-sc…
by Felix_Atagong on 2012-10-16, 12:25
Hasn't unread posts Military Building help (soldiers, material)
Created by Felix_Atagong on 2012-10-15, 13:14
Posts: 2
Views: 2190
Hi Felix, you are right. In c…
by Nasenbaer on 2012-10-15, 16:23
Hasn't unread posts Blueprint: "Ware profile" feature for warehouses
Created by simplypeachy on 2012-03-25, 16:54
Posts: 11
Views: 7560
Ok, so I think this is probab…
by Alazair on 2012-10-13, 21:02
Hasn't unread posts 'Eject' goods and workers
Created by pixnaps on 2010-01-19, 22:29
Posts: 11
Views: 6388
As for traffic jams and rerou…
by Alazair on 2012-10-13, 18:26
Hasn't unread posts military buildings option
Created by Sayaijin on 2012-06-04, 12:10
Posts: 6
Views: 3284
This has quite a few implicat…
by Alazair on 2012-10-13, 17:39
Hasn't unread posts random mining resources
Created by tosz on 2012-09-05, 03:15
Posts: 10
Views: 5567
Hi Guys, I have just read thi…
by eastwind on 2012-09-22, 09:05
Hasn't unread posts limitless water supply
Created by tosz on 2012-09-06, 01:10
Posts: 3
Views: 3139
All right! : ) I read about w…
by tosz on 2012-09-07, 09:39
Hasn't unread posts statistics windows
Created by devaster on 2012-08-31, 12:21
Posts: 4
Views: 2653
I just had a look at freeciv …
by Shevonar on 2012-09-01, 17:32
Hasn't unread posts Route buildings - roads, paved roads, waterways, bridges etc.
Created by megaloman on 2012-08-13, 22:23
Posts: 2
Views: 3147
One can already speed up tran…
by Horatio on 2012-08-16, 00:15
Hasn't unread posts New Win Condition Sugestion
Created by Zeak on 2012-04-10, 09:26
Posts: 11
Views: 6156
Colloseum-> Empire. Step Pyra…
by EgyLynx on 2012-07-10, 18:59
Hasn't unread posts small boats
Created by freem on 2012-07-05, 21:03
Posts: 2
Views: 2254
Have a look in the thread Sea…
by Venatrix on 2012-07-06, 09:09
Hasn't unread posts make road "refactoring" easier
Created by freem on 2012-07-05, 21:14
Posts: 2
Views: 2438
There was a discussion a whil…
by Venatrix on 2012-07-06, 09:05
Hasn't unread posts show building help and path construction layouts over buildings
Created by freem on 2012-07-03, 08:17
Posts: 3
Views: 2438
I just made another try with …
by freem on 2012-07-05, 14:52
Hasn't unread posts Expanding territory
Created by flipflipsen on 2012-07-03, 13:29
Posts: 6
Views: 10949
Oke, I understand. Well, I'm …
by flipflipsen on 2012-07-04, 17:38
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