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Widelands trunk documentation
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Lua Scripting
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Contents:
Introduction
Where Lua is used
Scenario Tutorial
Designing the Map
Hello World
A Lua Primer
Preparing Strings for Translation
Widelands Scripting Reference
Core functionality
World and Tribes
Auxiliary Scripts
Roadmap
Currently unimplemented features
The Widelands Rich Text System
General Markup Functions
Scenario Markup Functions
Richtext Tags, their Attributes and Restrictions
Code Example
Implementation Notes
Hooks into the Game
Lua Classes
Persistence
Testing
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