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Lua ScriptingΒΆ

Contents:

  • Introduction
    • Where Lua is used
  • Scenario Tutorial
    • Designing the Map
    • Hello World
    • A Lua Primer
    • Preparing Strings for Translation
  • Widelands Scripting Reference
    • Core functionality
    • World and Tribes
    • Auxiliary Scripts
  • Roadmap
    • Currently unimplemented features
  • The Widelands Rich Text System
    • General Markup Functions
    • Scenario Markup Functions
    • Richtext Tags, their Attributes and Restrictions
    • Code Example
  • Implementation Notes
    • Hooks into the Game
    • Lua Classes
    • Persistence
    • Testing

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