EditorTutorialHeightLevels
Revision differences
## Tutorial to Using the Widelands Map Editor
¶ - This part of the tutorial is incomplete, please update it
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¶ ### Form a three-dimensional landscape
¶ Still the island we created is as flat as an airport. To make it look more natural, we should create few threedimensional forms, like hills, mountains, slopes,...
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¶ To do this, we begin with the noise height tool:
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¶ Image | Description
¶ ----- | -------
¶  | The noise height tool sets a random height at the point(s) you click at. In the menu you can choose between which height the tool might randomly choose. <br /> With this tool we now create some hills and slopes.
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¶ Than we higher the mountains with the height-tool:
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¶ Image | Description
¶ ----- | -------
¶  | With the height-tool you can heigher or lower selected point(s). Just clicking on a point/points will heigher this point/these points.
¶  | pressing CTRL while clicking lowers the point(s)
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¶ Now that we have a three-dimensional landscape, we can start [placing resources and bobs](../EditorTutorialPlaceResources) on the map.
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