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Atlantids

The Atlantians are a high culture with very ambivalent faces. On the one hand, Atlantians have very good schools and don't know or better to say don't need any masters or chiefs, as every person, who learned a job is already very good in it, on the other hand, the atlantian workers are much more expensive as workers of other tribes. Further the Atlantians are some kind of nature-scientists (mathematicians, physicans and chemicants), so their buildings are very geometrical and use (besides simple planks and stone) special materials, like spidercloth, mountain crystals and diamond. Atlantian buildings are very simple, useful, but very stable. In that way atlantian mines are much bigger than those from other tribes, they mine in radius of 5 fields around the mine and do only work in group of 3 miners. But as easily suggestable, that also highers the buildcosts of a mine. Further the Atlantians are very special (and again ambivalent) in case of food. On the one hand, they don't eat raw meat or raw fish, prefer their own kind of bread made out of corn and blackroot and don't drink alcohol, on the other hand, they are so individual, that noone would ever try to create the ultimate atlantian meal. That's one reason, why there are no taverns and why the miners directly get bread, smoked fish and meat. (2 smoked fish/meat + 2 bread= 3 coal or 3 iron or 2 gold or 1 diamond or 2 mountain crystal.

Buildings

General

  • Headquarters
  • Constructionside

Small

  • Fisher Hut
  • Fish-Breeder Hut (highers the fish ressources, as long as there is a fish ressource.)
  • Forester Hut
  • Goldweaver (makes Goldyarn out of Gold, to be used for making Tarbards)
  • Guardhouse (Military - 2 Soldiers)
  • Hunters Hut
  • Quarry
  • Small tower (Military - 3 Soldiers)
  • Well
  • Woodcutter Hut

Medium

  • Armoursmith
  • Bakery (1 Cornflour + 1 Blackrootflour + 2 Water = 2x Bread)
  • Charcoalburner
  • Dungeon (Trainingssite for improving AT)
  • Guardhall (Military - 7 Soldiers, but less area to be conquired than with the Tower)
  • Mill
  • Sawmill (Really a mill - wind turns the saw)
  • Smeltingworks
  • Smokery (Smokes the raw fish and meat)
  • Storehouse
  • Toolsmith
  • Tower (Military - 4 Soldiers)* High Tower (Military - 5 Soldiers)

  • Weaponsmith

Big

  • Blackroot Farm (farm looking like a turn around pyramide (?))
  • Farm
  • Labyrinth (Trainingssite for improving DEF)
  • Spiderfarm (produces yarn for the weaving-mill)
  • Weaving-mill
  • Castle (Military - 10 Soldiers)

Mine

  • Coalmine
  • Crystalmine (Digs a few diamonds and a bit more mountain crystal out of the ground - on "granite"-ressource-places)
  • Goldmine
  • Ironmine

Wares

Ressources

  • Coalearth
  • Diamond
  • Goldore
  • Ironore
  • Mountain Crystal
  • Stone
  • Spideryarn
  • Trunk Redefined materials

  • Coal

  • Gold
  • Goldyarn
  • Iron
  • Planks
  • Spidercloth Food

  • Blackroot

  • Blackrootflour
  • Bread
  • Corn
  • Cornflour
  • Fish
  • Meat
  • Smoked Fish
  • Smoked Meat
  • Water Tools

  • Bakingtray

  • Bucket
  • Fire Tongs
  • Fishing Net
  • Hammer
  • Hunting Bow
  • Milking Tongs
  • Hook Pole
  • Pick
  • Saw
  • Scythe
  • Shovel Weapons and Armour

  • Tabard

  • Golden Tabard
  • Light Trident
  • Steel Trident
  • Long Trident
  • Double Trident
  • Heavy Double Trident
  • Steel Shield
  • Advanced Shield

Workers

  • Armoursmith
  • Baker
  • Blackroot_farmer
  • Builder
  • Burner
  • Carrier
  • Farmer
  • Fish_breeder
  • Fisher
  • Forester
  • Geologist
  • Hunter
  • Miller
  • Miner
  • Sawyer
  • Spiderbreeder
  • Smelter
  • Smoker
  • Stonecutter
  • Toolsmith
  • Trainer
  • Weaponsmith
  • Weaver
  • Woodcutter

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