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a.bit nice suggestion to look at this problem from another side. But what if you want to prevent, that meals are consumed by the miners, if it is not neccessary? In other words, as long the mine is not improved.
I dont like to waste ressources, that is why the first thing I would like to do, is turn it off 
I have voted for keeping the inn as it is, because I like the differences between each tribe. I think it is the big plus of widelands, that the tribes have more than just minor differences. That each tribe have a unique philosophy and not just other graphics.
If new players have problems with food economy and the other differences. Maybe a crash course in the tribe economy is a nice way to prevent newcomer from frustration. It have to be short, so that impatient guys like me play it And the focus of the crash course should be the tribe differences. The complete economy structure is explained by the campaigns and can be leaved untouched if possible.
For the balancing issue I can not say much, as I lack experience in this case.
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