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Looked at the latest Trainingscamp inside the game.
It's pretty much finished and flawless for my taste, Chuck.
The space usage is perfect - one of the very smart ideas to use all the space!
(now let's hope we get a solution for the Z-Layer problem; we still have
oxen tails wagging over the fence in the east; we also get carriers resting underneath
their grazing oxens; guess they want out of the sun
So you did make that tetrahedron in the end!
The tripod form seems quite good, but the axes will probably not be recognized as such; especially in context with the oversized idle.pngs of the delivery. Not at all an easy one...
Maybe some of the grass around the melon-headed training dummies could be exchanged for
dirt patches?
But apart from such debatable cosmetics, I can't see much, that could be done better.
The oversized wares seem a bit, well oversized, at 640x480, but I was thankful for the extra pixels at any higher resolution.
Yes, I think that is the way to go for wares that you should be able to spot and discern.
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Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).
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