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flipflipsen
Permalink Posted at: 2010-02-17 14:41:25
Joined: 2010-01-17 23:18:06
Posts: 17

Hello,

I like to tell, that there is an excellent map generator, build for settlers 2.

It works under windows, (unfortunately I myself use Ubuntu) and creates wonderful maps.

The only disadvantage is, that after the map is created, you have to load the map into the widelands editor, to place the players. That was not neccessary for settlers 2, but for widelands you have to do it that way.

The program nowadays is free to download at http://jh-isch.de/s2/downloads/lsgr_27.zip

Maybe, someone can rebuild it so you can also use it on Ubuntu.

with regards, Flip

Edited: 2010-02-17 15:24:19
QCS
Permalink Posted at: 2010-02-17 16:32:46
Joined: 2009-12-29 22:47:00
Posts: 99

More information can be found at this page: http://www.siedler-welt.de/zubehoer/lsg25.htm

No license information at the first glance, if one would want to use that, we'd have to contact the author. Nobody knows if that contact address is still valid, though...

I'd say, better invest in updating the Widelands Editor face-smile.png

Edited: 2010-02-17 16:35:35
flipflipsen
Permalink Posted at: 2010-02-17 18:12:45
Joined: 2010-01-17 23:18:06
Posts: 17

Hi, I always used the editor from settlers 2, until i discovered this program.

The disadvantage of the editor in settlers as well as in widelands is, that you always know what you can expect. You know were everything is, because you made the maps yourself.

With a program like this, you do not know were al the stuff is.

with regards, Flip

SirVer
Permalink Posted at: 2010-02-17 22:50:42
Joined: 2009-02-19 15:18:03
Posts: 276

Widelands has a very strong map generator itself. Try one of the latest builds, go to the editor. Inside the editor, create a new map and you can choose to make a new random map. Set your parameters and enjoy. It makes really great maps.

flipflipsen
Permalink Posted at: 2010-02-17 23:09:24
Joined: 2010-01-17 23:18:06
Posts: 17

Yes, widelands generates great maps, but after the map is created, i have to place all the resources myself. So if I like to play that map, I exactly know where the resources are.

If you make maps for other people, there is nothing wrong with it. If you make maps for yourself, then it is not so exiting.

SirVer
Permalink Posted at: 2010-02-18 09:21:52
Joined: 2009-02-19 15:18:03
Posts: 276

I agree. How about adding this feature to the map generator then? Also the setting of the player positions from s2 maps should be easily done. Two excellent features a new programmer could jump into development.

Cheers, SirVer

flipflipsen
Permalink Posted at: 2010-02-18 15:49:02
Joined: 2010-01-17 23:18:06
Posts: 17

If this feature was added to the map generator of widelands, that would be better of course.

Unfortunately I'm not a programmer.

Columbus
Permalink Posted at: 2010-04-07 15:39:29
Joined: 2010-04-07 15:28:17
Posts: 1

I have a tip, that you don't now what you expect: Create a lot of random maps and wait a few of days before you play. I forgot in this time on which map I have set the startpoint.

Edited: 2010-04-07 15:40:16
Dwarik
Permalink Posted at: 2010-04-07 17:13:47
Joined: 2009-05-11 17:50:25
Posts: 42

what we really need is random map generation that noone gets to look at before playing

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