| Spiceskull |
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Joined: 2009-02-24 15:13:46
Posts: 47 |
Hi, I'd really appreciate a brief explanation of the game mechanics of trees. I was frustrated with the "over-run" feature, whereby I was constantly fighting an ever-increasing map of trees. I worked out (by trial and error) how the terrain affinity is configured, and have a much "happier" map now. What I would now like to know is how the trees are seeded, and how the time intervals work when they transform from seed to tiny to small to medium and on to full trees. I guess the two key areas are: Full tree config: [program] animate=idle 1455000 transform=deadtree3 23 seed=tree7_t 120 Other tree config: [program] animate=small 60000 remove=24 grow=tree7_m How do the animate steps work, the transform, remove, grow and seed steps work? I have my lumberjacks and foresters working in "synch" meaning that trees are felled at the same rate as they are planted. However, it is the timing between planting and having a tree ready for felling that has me confused. I want to set my timings so that the rate of felling matches the rate of growth. I have tried various hacks, but all I seem to end up with is either a load of dead trees or a patch of bare land. Thanks, Adam. |
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